void Start() {
ParticleSystem lz = GetComponent();
var sz = lz.sizeOverLifetime;
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.1f);
curve.AddKey(0.1f, 0.5f);
sz.size = new ParticleSystem.MinMaxCurve(1.5f, curve);
} 


