using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua; //引入xlua命名空间
public class Creat : MonoBehaviour
{
private LuaEnv luaenv;
void Start()
{
luaenv = new LuaEnv(); //LuaEnv可以理解为lua的运行环境
luaenv.DoString("print('success')"); //参数内为一个字符串,确切说是一个符合lua语法的字符串
}
public void OnDestory()
{
luaenv.Dispose(); //释放luaEnv
}
}



