//test.c
#define _CRT_SECURE_NO_WARNINGS #include#include"game.h" void game() { char ret='C'; char board[ROW][COL] = {0}; //初始化棋盘 InitBoard(board,ROW,COL); //打印棋盘 DisplayBoard(board, ROW, COL); while (1) { //玩家下棋 PlayMove(board, ROW, COL); //打印 DisplayBoard(board, ROW, COL); //判断输赢 ret=IsWin(board, ROW, COL); if (ret!= 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); //打印 DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("小伙子,诶有不错哦!n"); } else if (ret == '#') { printf("有一说一,电脑都能赢你!n"); printf("太菜了吧!!!!n"); } else if (ret == 'Q') { printf("平局!n"); } } void menu() { printf("***********************n"); printf("***1.play 0.exit*****n"); printf("***********************n"); } void test() { int input = 0; srand((unsigned int) time(NULL)); do { menu(); scanf_s("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出"); break; default: printf("选择错误,请重新选择n"); break; } } while (input); { game(); } } int main() { test(); return 0; }
//game.h
#define _CRT_SECURE_NO_WARNINGS #include#include"game.h" void game() { char ret='C'; char board[ROW][COL] = {0}; //初始化棋盘 InitBoard(board,ROW,COL); //打印棋盘 DisplayBoard(board, ROW, COL); while (1) { //玩家下棋 PlayMove(board, ROW, COL); //打印 DisplayBoard(board, ROW, COL); //判断输赢 ret=IsWin(board, ROW, COL); if (ret!= 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); //打印 DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("小伙子,诶有不错哦!n"); } else if (ret == '#') { printf("有一说一,电脑都能赢你!n"); printf("太菜了吧!!!!n"); } else if (ret == 'Q') { printf("平局!n"); } } void menu() { printf("***********************n"); printf("***1.play 0.exit*****n"); printf("***********************n"); } void test() { int input = 0; srand((unsigned int) time(NULL)); do { menu(); scanf_s("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出"); break; default: printf("选择错误,请重新选择n"); break; } } while (input); { game(); } } int main() { test(); return 0; }
//game.c
#include#include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] =' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < row - 1) { printf("|"); } } printf("n"); if (i < col - 1) { printf("---|---|---n"); } } } void PlayMove(char board[ROW][COL], int row, int col) { int x ; int y ; while (1) { printf("请玩家输入坐标!n"); scanf_s("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该点已经被占用,请重新选择!n"); } } else { printf("输入点不在范围内n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("请电脑输入n"); while (1) { x = rand() % row;//生成随机数 y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //竖列 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } //横列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ') { return board[0][i]; } } //斜着 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ') { return board[2][2]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ') { return board[2][0]; } if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return'C'; }



