- 棋盘样式
- 游戏规则
- 菜单实现
- 游戏棋盘初始化
- 棋盘打印
- 下棋过程
- 玩家下棋
- 电脑下棋
- 判断获胜情况
- 判断其盘满
- 完整代码
棋盘是三行,三列,就可以看成一个二维数组board[3][3].
三子棋首先需要创建二维数组并初始化,初始化为一个空格,然后将初始值和分割线打印出来就可以打印棋盘的样式。
- 用户和电脑玩游戏,用户下棋位置由用户输入(1,1)表示第一行第一列位置,行数范围1-3,列数范围1-3,电脑下棋位置由电脑产生随机数,也要保证范围,即行数范围1-3,列数范围1-3。
- 用户落棋点显示*,电脑落棋点显示#
- 如果棋盘的某一行、或某一列、或者任意一个对角线三个落棋点相同,即都是*用户玩家获胜,或者都是#,那么电脑获胜
- 如果棋盘满了且不存在获胜的条件,那么平局
- 如果棋盘还有空格' ',且不存在获胜条件,那么继续
void menu()
{
printf("*******************************n");
printf("********* 1.play **********n");
printf("********* 0.exit **********n");
printf("*******************************n");
}
选择1,表示进行游戏,选择0表示退出。
游戏棋盘初始化void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
棋盘打印
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
下棋过程
//下棋
char ret = 0;
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已有落子,请重新输入n");
}
}
else
{
printf("坐标非法,超出范围n");
}
}
}
电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断获胜情况
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
判断其盘满
//判断满,满了返回1,没满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//不满
}
}
}
return 1;//棋盘满
}
完整代码
//game.h
#pragma once #include#include //srand() #include #define ROW 3 #define COL 3 //声明函数 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 //返回4种状态 // 1,玩家赢--* // 2.电脑赢--# // 3.平局 --Q // 4.继续 --C // char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
//int i = 0;
//for (i = 0; i < row; i++)
//{
// //打印数据
// printf(" %c | %c | %c n", board[i][0], board[i][1], board[i][2]);
// //打印分割行
// if (i < row - 1)
// printf("---|---|---n");
//}
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已有落子,请重新输入n");
}
}
else
{
printf("坐标非法,超出范围n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断满,满了返回1,没满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//不满
}
}
}
return 1;//棋盘满
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************n");
printf("********* 1.play **********n");
printf("********* 0.exit **********n");
printf("*******************************n");
}
void game()
{
//三子棋的过程
char board[ROW][COL];//棋盘数组
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误n");
break;
}
} while (input);
return 0;
}



