外观模式(Facade Pattern)隐藏系统的复杂性,并向客户端提供了一个客户端可以访问系统的接口。这种类型的设计模式属于结构型模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
形状接口
public interface Shape {
void draw();
}
形状实现类
public class Square implements Shape {
@Override
public void draw() {
System.out.println("形状:正方形");
}
}
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("形状:长方形");
}
}
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("形状:圆");
}
}
外观类
public class ShapeMaker {
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker() {
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}
public void drawCircle() {
circle.draw();
}
public void drawRectangle() {
rectangle.draw();
}
public void drawSquare() {
square.draw();
}
}
测试类
public class FacadePatternDemo {
public static void main(String[] args) {
ShapeMaker shapeMaker = new ShapeMaker();
shapeMaker.drawCircle();
shapeMaker.drawRectangle();
shapeMaker.drawSquare();
}
}
结果:
形状:圆 形状:长方形 形状:正方形
参考:
https://www.runoob.com/design-pattern/design-pattern-intro.html



