#includeusing namespace std; class Base { public: Base() {} ~Base() {} void print() { std::cout << "I'm Base" << endl; } virtual void i_am_virtual_foo() { std::cout << "I'm Base virtual" << std::endl; } }; class Sub : public Base { public: Sub() {} ~Sub() {} void print() { std::cout << "I'm Sub" << endl; } virtual void i_am_virtual_foo() { std::cout << "I'm Sub virtual" << std::endl; } }; int main() { cout << "Sub->Base" << endl; Sub* sub = new Sub(); sub->print(); sub->i_am_virtual_foo(); Base* sub2base = dynamic_cast (sub); if (sub2base != nullptr) { sub2base->print(); sub2base->i_am_virtual_foo(); } cout << " base> sub2base val is: " << sub2base << endl; cout << endl << "Base->Sub" << endl; Base* base = new Base(); base->print(); base->i_am_virtual_foo(); Sub* base2sub = dynamic_cast(base); if (base2sub == nullptr) { base2sub->print(); //base2sub->i_am_virtual_foo(); } cout << " sub> base2sub val is: " << base2sub << endl; delete sub; delete base; return 0; }
dynamic_cast操作符主要用于类结构中基类(父类)和派生类(子类)之间指针或引用的转换,其中进行上行转换(把派生类的指针或引用转换成基类表示)是安全的(这一步其实static_cast也是可以做到的);重点是进行下行转换(把基类指针或引用转换成派生类表示)时,由于static_cast没有动态类型检查,所以是不安全的;dynamic_cast操作符有动态类型检查,实现安全的向上转换,如果转换不成功,那么就会把被赋值的指针赋值为nullptr,当然了空指针也是可以调用成员函数的(只要不涉及this指针和虚函数就没有问题)
static_caststatic_cast 没有动态类型检查(需要开发者来维护代码的安全性),原理上类型双方只要存在单方向的隐式类型转换,则static_cast就可以实现双方向的类型转换(可以转换成功,可以理解为他比dynamic_cast的转换能力更强,但是有潜在的问题)
#includeconst_castusing namespace std; float f_pi = 3.141592f; int i_pi = static_cast (f_pi); /// i_pi 的值为 3 class base { public: int x, y; // something }; class sub :public base { public: int z=3; // something }; int main() { // 上行 sub -> base //编译通过,安全 sub sub ; base* base_ptr = static_cast (&sub); base_ptr->x = 8; base_ptr->y = 8; // 下行 base -> sub //编译通过,不安全 base base={1,2}; sub* sub_ptr = static_cast(&base); sub_ptr->x = 9; sub_ptr->y= 9; sub_ptr->z = 9; return 0; }
去const属性的



