- 功能:此函数的功能就是要找到一条从start节点到goal节点的路径path.
- 参数:此处带入的初始节点指针node是已经找到的goal的指针,i是第回溯到第一个节点了,path是回溯的路径.
本函数采用了递归调用的模式,不断去找node的前任节点node->getPred(),不断更新路径path,知道node为空指针nullptr,意味着已经到了start节点.
void Smoother::tracePath(const Node3D* node, int i, std::vector5.2 smoothPath()path) { if (node == nullptr) { this->path = path; return; } i++; path.push_back(*node); tracePath(node->getPred(), i, path); }
- 功能:把tracePath()回溯到的路径path进行优化
- 参数:
void Smoother::smoothPath(DynamicVoronoi& voronoi) {
}
- 步骤:
包括voronoi的尺寸,最大叠代次数和路径长度.
// load the current voronoi diagram into the smoother this->voronoi = voronoi; this->width = voronoi.getSizeX(); this->height = voronoi.getSizeY(); // current number of iterations of the gradient descent smoother int iterations = 0; // the maximum iterations for the gd smoother int maxIterations = 500; // the lenght of the path in number of nodes int pathLength = 0;
path的数据结构是vector.而pathLength = path.size(),意味着pathLength的意思就是path中节点的数量.
totalWeight计算公式中的变量都是超参数,是固定值.
- wSmoothness 0.2
- wCurvature 0
- wVoronoi 0
- wObstacle 0.2
// path objects with all nodes oldPath the original, newPath the resulting smoothed path pathLength = path.size(); std::vector5.2.2 开始叠代优化newPath = path; // descent along the gradient untill the maximum number of iterations has been reached float totalWeight = wSmoothness + wCurvature + wVoronoi + wObstacle;
while (iterations < maxIterations) {
// choose the first three nodes of the path
for (int i = 2; i < pathLength - 2; ++i) {
...}
iterations++;
}
(1)从第三个点开始选取,每次选5个
Vector2D xim2(newPath[i - 2].getX(), newPath[i - 2].getY());
Vector2D xim1(newPath[i - 1].getX(), newPath[i - 1].getY());
Vector2D xi(newPath[i].getX(), newPath[i].getY());
Vector2D xip1(newPath[i + 1].getX(), newPath[i + 1].getY());
Vector2D xip2(newPath[i + 2].getX(), newPath[i + 2].getY());
Vector2D correction;
(2)如果有尖角,则跳过该点
// the following points shall not be smoothed
// keep these points fixed if they are a cusp point or adjacent to one
if (isCusp(newPath, i)) { continue; }
如下图所示,左2就是一个尖角.
(3)分别进行障碍物修正obstacleTerm,平滑度修正smoothnessTerm和曲线修正curvatureTerm
不断累加修正值correction,并判断修正后的节点还是否位于地图以内.
correction = correction - obstacleTerm(xi);
if (!isOnGrid(xi + correction)) { continue; }
//todo not implemented yet
// voronoiTerm();
// ensure that it is on the grid
correction = correction - smoothnessTerm(xim2, xim1, xi, xip1, xip2);
if (!isOnGrid(xi + correction)) { continue; }
// ensure that it is on the grid
correction = correction - curvatureTerm(xim1, xi, xip1);
if (!isOnGrid(xi + correction)) { continue; }
(4)对xi节点进行修正,并且对xi节点前一个节点的角度进行修正setT
xi = xi + alpha * correction/totalWeight;
newPath[i].setX(xi.getX());
newPath[i].setY(xi.getY());
Vector2D Dxi = xi - xim1;
newPath[i - 1].setT(std::atan2(Dxi.getY(), Dxi.getX()));



