使用sleep()结合while(true)死循环法来实现多个线程间的通信。
类MyList.java代码
package chapter3.test3_1.test3_1_1;
import java.util.ArrayList;
import java.util.List;
public class MyList {
volatile private List list = new ArrayList();
public void add() {
list.add("高洪岩");
}
public int size() {
return list.size();
}
}
对变量:
volatile private List list = new ArrayList();
添加
volatile
关键字,以实现
A
线程和
B线程间的可视性。
线程类ThreadA.java代码
package chapter3.test3_1.test3_1_1;
public class ThreadA extends Thread {
private MyList list;
public ThreadA(MyList list) {
super();
this.list = list;
}
@Override
public void run() {
try {
for (int i = 0; i < 10; i++) {
list.add();
System.out.println("ThreadA添加了" + (i + 1) + "个元素");
Thread.sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
线程类ThreadB.java代码
package chapter3.test3_1.test3_1_1;
public class ThreadB extends Thread {
private MyList list;
public ThreadB(MyList list) {
super();
this.list = list;
}
@Override
public void run() {
try {
while (true) {
if (list.size() == 5) {
System.out.println("list.size()==5了,线程b要退出了!");
throw new InterruptedException();
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
运行类Test.java代码
package chapter3.test3_1.test3_1_1;
public class Test {
public static void main(String[] args) {
MyList service = new MyList();
ThreadA a = new ThreadA(service);
a.setName("A");
a.start();
ThreadB b = new ThreadB(service);
b.setName("B");
b.start();
}
}
程序运行结果
虽然两个线程间实现了通信,但缺点是线程ThreadB.java
不停地通过
while语句轮询机制来检测 某一个条件,这样会浪费
CPU
资源。
如果轮询的时间间隔很小,则更浪费CPU资源;
如果轮询的时间间隔很大,则有可能取不到想要的数据
例如修改ThreadB后如下
package chapter3.test3_1.test3_1_1.test1;
public class ThreadB extends Thread {
private MyList list;
public ThreadB(MyList list) {
super();
this.list = list;
}
@Override
public void run() {
try {
while (true) {
Thread.sleep(2000);
System.out.println("ThreadB循环");
if (list.size() == 5) {
System.out.println("eeeeeeeeeeeeeeexit");
throw new InterruptedException();
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
运行结果
总结
添加
Thread.sleep
(
2000
)代码后,
B线程并没有退出,所以需要引入一种机制
——wait/notify(等待
/
通知)机制,以减少
CPU资源浪费,还可以实现在多个线程间随时通信。