1、二维情况下,计算多边形面积
internal static float GetArea(Listpoints) { float area2 = 0; for (int numPoint = 0; numPoint < points.Count - 1; numPoint++) { MyPoint point = points[numPoint]; MyPoint nextPoint = points[numPoint + 1]; area2 += point.x * nextPoint.y - point.y * nextPoint.x; } return area2 / 2f; }
2、三维情况下,计算多边形面积
internal static float GetArea3D(Listpoints, Vector3 normal) { Vector3 vector = Vector3.zero; for (int numPoint = 0; numPoint < points.Count - 1; numPoint++) { var point = points[numPoint]; var nextPoint = points[numPoint + 1]; vector += Vector3.Cross(point, nextPoint); } return (1f / 2f) * Math.Abs(Vector3.Dot(vector, normal)); }



