1、安装 Sql Connect 插件
Install the Sql Connect plugin
https://www.unrealengine.com/marketplace/zh-CN/product/d1e931c9fb2a459ea2f33a12823e830a
2、使用插件
Use plugins
Features:(产品特点)
Support local SQL server and cloud database connection (eg: Azure Database for SQL)
支持本地SQL服务器和云数据库连接(例如:Azure Database for SQL)
Support C++ or pure blueprint calls
支持 C++ 或纯蓝图调用
Synchronous and asynchronous support
同步和异步支持
used in C++(在 C++ 中使用)
/// synchronous connection example(同步连接示例) ///
sql = USqlConnectSubsystem::Get(); Results = NewObject(); sql->Connect("127.0.0.1", 1433, "username", "pw", "TableName", Results); if (!Results->IsSucceed) { UE_LOG(LogTemp, Warning, TEXT("SQL: ConnectError: %s"), *Results->Msg); return; } //Get the total number of rows sql->Query("SELECt count(1) FROM `testtable`", Results); UE_LOG(LogTemp, Warning, TEXT("SQL: Count: IsSucceed = %d, msg = %s, count = %d"), Results->IsSucceed, *Results->Msg, Results->getCount()); //get row sql->Query("SELECt * FROM `testtable`", Results); UE_LOG(LogTemp, Warning, TEXT("SQL: rows: IsSucceed = %d, msg = %s, Num = %d"), Results->IsSucceed, *Results->Msg, Results->getRows().Num());
/// Asynchronous connection example(异步连接示例) ///
sql = USqlConnectSubsystem::Get(); Results = NewObject(); const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("ConnectCallback"), this); sql->AConnect("127.0.0.1", 1433, "username", "pw", "TableName", Results, this, LatentInfo); //Asynchronous callback function void APluginProjectGameModeBase::ConnectCallback() { if (!Results->IsSucceed) { UE_LOG(LogTemp, Warning, TEXT("SQL: ConnectError: %s"), *Results->Msg); return; } //Get the total number of rows const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("fetch_count_Callback"), this); sql->AQuery("SELECt count(1) FROM `testtable`", Results, this, LatentInfo); } //Asynchronous callback function void APluginProjectGameModeBase::fetch_count_Callback() { UE_LOG(LogTemp, Warning, TEXT("SQL: Count: IsSucceed = %d, msg = %s, count = %d"), Results->IsSucceed, *Results->Msg, Results->getCount()); //get row const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("fetch_rows_Callback"), this); sql->AQuery("SELECt * FROM `testtable`", Results, this, LatentInfo); } //Asynchronous callback function void APluginProjectGameModeBase::fetch_rows_Callback() { UE_LOG(LogTemp, Warning, TEXT("SQL: rows: IsSucceed = %d, msg = %s, Num = %d"), Results->IsSucceed, *Results->Msg, Results->getRows().Num()); }



