学会用c语言做的第一个小游戏
test.c#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*******************n");
printf("******1.play*******n");
printf("******0.exit*******n");
printf("*******************n");
}
void game()
{
char board[ROW][COL];//定义棋盘
init(board, ROW, COL);//初始化
display(board, ROW, COL);//打印棋盘
char ret = 0;
while (1)
{
player(board, ROW, COL);//玩家落子
display(board, ROW, COL);//电脑落子
ret = iswin(board, ROW, COL);//判断输赢
if (ret != 'go')
break;
computer(board, ROW, COL);
display(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'go')
break;
}
if (ret == '*')
printf("你赢了n");
else if (ret == '#')
printf("你输了n");
else
printf("平局n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏已退出n");
break;
default:
printf("输入错误,请重新输入n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init(char board[ROW][COL], int row, int col)//初始化棋盘,棋盘每个位置置为空格
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void display(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---n");
}
}
}
void player(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请玩家落子 ");
while (1)
{
scanf("%d %d", &x, &y);
if (x <= row && x >= 1 && y <= col && y >= 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("重复落子,再试一次");
}
}
else
{
printf("输入错误,再试一次");
}
}
}
void computer(char board[ROW][COL], int row, int col)
{
printf("电脑落子n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int isfull(char board[ROW][COL], int row, int col)//判断棋盘是否下满
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘未满
}
}
}
return 1;//棋盘已满
}
char iswin(char board[ROW][COL], int row, int col)//判断胜利条件
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
int ret = isfull(board, row, col);//判断棋盘是否下满
if (ret == 1)
{
return 'draw';//棋盘下满,平局
}
return 'go';//棋盘还有空位,游戏继续
}
game.h
#pragma once #define ROW 3 #define COL 3 #include#include #include void init(char board[ROW][COL], int row, int col);//初始化棋盘 void display(char board[ROW][COL], int row, int col);//打印棋盘 void player(char board[ROW][COL], int row, int col); void computer(char board[ROW][COL], int row, int col); char iswin(char board[ROW][COL], int row, int col);//判断胜利条件



