红黑树,是一种二叉搜索树,但在每个结点上增加一个存储位表示结点的颜色,可以是Red或Black。 通过对任何一条从根到叶子的路径上各个结点着色方式的限制,红黑树确保没有一条路径会比其他路径长出俩倍,因而是接近平衡的。
2.红黑树的性质- 根节点是黑色的
- 如果一个节点是红色的,则它的两个孩子结点是黑色的
- 对于每个结点,从该结点到其所有后代叶结点的简单路径上,均包含相同数目的黑色结点
- 每个叶子结点都是黑色的(此处的叶子结点指的是空结点)
思考:为什么满足上面的性质,红黑树就能保证:其最长路径中节点个数不会超过最短路径节点个数的两倍?
3.红黑树的实现REBBLACKTree.h
#pragma once #includeusing namespace std; enum Color { BLACK, RED }; template struct RBTreeNode { RBTreeNode * _left; RBTreeNode * _right; RBTreeNode * _parent; pair _kv; Color _col; RBTreeNode(const pair & kv) :_left(nullptr) ,_right(nullptr) ,_parent(nullptr) ,_kv(kv) ,_col(RED) {} }; template class RBTree { typedef RBTreeNode Node; public: RBTree() :_root(nullptr) {} void _Destory(Node* root) { if (root == nullptr) { return; } _Destory(root->_left); _Destory(root->_right); delete root; } ~RBTree() { _Destory(_root); _root = nullptr; } Node* Find(const K& key) { Node* cur = _root; while (cur) { if (cur->_kv.first > key) { cur = cur->_left; } else if (cur->_kv.first < key) { cur = cur->_right; } else { return cur; } } return nullptr; } pair Insert(const pair & kv) { if (_root == nullptr) { _root = new Node(kv); _root->_col = BLACK; return make_pair(_root, true); } Node* cur = _root; Node* parent = nullptr; while (cur) { if (cur->_kv.first > kv.first) { parent = cur; cur = cur->_left; } else if (cur->_kv.first < kv.first) { parent = cur; cur = cur->_right; } else { return make_pair(cur, false); } } Node* newNode = new Node(kv); newNode->_col = RED; //为什么我们要将新插入的节点的颜色设置为红色 //如果我们设置为黑色,则该路径黑色节点数量相比于其他路径的黑色节点数量多了一个 //总不可能插入一个节点就对所有路径进行更改 //如果我们插入红色,有可能会出现连续红色节点,我们针对连续红色节点进行下面的处理 if (newNode->_kv.first > parent->_kv.first) { parent->_right = newNode; newNode->_parent = parent; } else { parent->_left = newNode; newNode->_parent = parent; } cur = newNode; //当我们插入了新节点之后,可能我们破坏了红黑树的性质 //如果父亲是黑色不用处理,如果是红色需要处理(出现了连续的红色节点) while (parent && parent->_col == RED) { Node* grandfather = parent->_parent; if (parent == grandfather->_left) { Node* uncle = grandfather->_right; if (uncle && uncle->_col == RED)//叔叔存在且为红 { parent->_col = uncle->_col = BLACK; grandfather->_col = RED; cur = grandfather; parent = cur->_parent; } else//叔叔存在且为黑 或者 叔叔不存在 { if (cur == parent->_left)//单旋 { RotateR(grandfather); grandfather->_col = RED; parent->_col = BLACK; } else { RotateL(parent); RotateR(grandfather); grandfather->_col = RED; cur->_col = BLACK; } break; } } else//同上 { Node* uncle = grandfather->_left; if (uncle && uncle->_col == RED)//叔叔存在且为红 { parent->_col = uncle->_col = BLACK; grandfather->_col = RED; cur = grandfather; parent = cur->_parent; } else { if (cur == parent->_left) { RotateR(parent); RotateL(grandfather); cur->_col = BLACK; grandfather->_col = RED; } else { RotateL(grandfather); parent->_col = BLACK; grandfather->_col = RED; } break; } } } _root->_col = BLACK; return make_pair(newNode, true); } void RotateL(Node* parent)//左单旋 { Node* subR = parent->_right; Node* subRL = subR->_left; Node* parentParent = parent->_parent; parent->_right = subRL; if (subRL)//subRL为空就不用给subRL找父母了 { subRL->_parent = parent; } parent->_parent = subR; subR->_left = parent; if (parent == _root)//如果parent是根节点,把根节点改为subR,_root的父母置为nullptr { _root = subR; _root->_parent = nullptr; } else//parent不是根节点 { //判断parent是parentParent的左还是右 if (parentParent->_left == parent) { parentParent->_left = subR; } else { parentParent->_right = subR; } subR->_parent = parentParent; } } void RotateR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; Node* parentParent = parent->_parent; parent->_left = subLR; if (subLR) { subLR->_parent = parent; } parent->_parent = subL; subL->_right = parent; if (parent == _root) { _root = subL; _root->_parent = nullptr; } else { if (parent == parentParent->_left) { parentParent->_left = subL; } else { parentParent->_right = subL; } subL->_parent = parentParent; } } bool _CheckBalance(Node* root, int blackNum, int count) { if (root == nullptr)//走到空了说明要开始比较黑色节点数量 { if (count != blackNum) { cout << "黑色节点数量不相等" << endl; return false; } return true; } if (root->_col == RED && root->_parent->_col == RED) { cout << "存在连续的红色节点" << endl; return false; } if (root->_col == BLACK) count++; return _CheckBalance(root->_left, blackNum, count) && _CheckBalance(root->_right, blackNum, count); } bool CheckBalance() { if (_root == nullptr)//空树认为平衡 return true; if (_root->_col == RED)//根节点颜色为红则不平衡 return false; //通过每条路径的黑色节点数量是否全部相等来判断,且不能有连续的红色节点 //我们先记录最左路径黑色节点的数量作为参考值 //在依次遍历其他路径,每遍历一条路径,就将其黑色节点数量与参考值比较 //如果遇到不相等的就不平衡 int blackNum = 0; Node* cur = _root; while (cur) { if (cur->_col == BLACK) blackNum++; cur = cur->_left; } int count = 0; return _CheckBalance(_root, blackNum, count); } void _InOrder(Node* root) { if (root == nullptr) return; _InOrder(root->_left); cout << root->_kv.first << ":" << root->_kv.second << " "; _InOrder(root->_right); } void InOrder() { _InOrder(_root); cout << endl; } private: Node* _root; };
test.cpp
#include "RedBlackTree.h" #include4.关于红黑树插入的细节void TestRBTree() { //int a[] = {16,3,7,11,9,26,18,14,15}; //int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16,14 }; int a[] = { 13,8,17,1,11,15,25,6,22,27 }; RBTree t; for (auto e : a) { t.Insert(make_pair(e, e)); } t.InOrder(); int ret = t.CheckBalance(); cout << ret << endl; srand(time(0)); int i = 100000000; while (i--) { int e = rand(); t.Insert(make_pair(e, e)); } cout << t.CheckBalance() << endl; } int main() { TestRBTree(); return 0; }



