- 1. insert
- 2. 如何判断你的AVL树符合规则
- 高度平衡
- 平衡因子是否正确
- 开始检查
- 3.最终代码
高度平衡二叉搜索树 1. insert
一、先按照搜索树的规则找到插入点
二、插入数据
三、此时的树会发生变化
但是:
(1)在没有插入这个节点的时候,这个树还是高度平衡的,也就是说这个树的所有节点的平衡因子都是0或者1
(2)因为这个节点的插入,这个节点的所有父节点都会发生变化,我们按照规则将其(这些父节点的bf)重新赋值
1.curparent->left parent->bf–;
2.curparent->right parent->bf++:
3.更新以后,parent->bf0,更新结束。
说明:更新前parent->bf 是1或者-1,现在变成0,说明填上矮的那边,parent所在的子树高度不变
4.更新之后,parent->bf1/-1 继续往上更新。
说明:更新前,parent->bf 是0,现在变成1或者-1,我有一边变高了,parent所在的子树高度变了
5.更新以后,parent->bf==2/-2,parent所在子树已经不平衡了,需要旋转处理。
四、关于旋转处理
个人对这个旋转处理的理解:
- 一共四种情况,如果出现第五种情况,那么只能说明你的上一次旋转处理,处理的有问题,也就是你的代码写的有问题
- 比较难理解的是第一个和第三个
- 第一个
需要变动的线,也就只有这两条,建议仔细观看这两条线段的变化,最好自己画一下,(不知道怎么说) - 第三个需要变动的只是这三条线段,这三个线段的前世今生我也标记出来了
温馨提醒:这个代码有问题,但是整体思路是符合上述分析的那些点的
bool Insert(const pair& kv) { if (_root == nullptr) { _root = new Node(kv); return true; } Node* parent = nullptr; Node* cur = _root; while(cur) { if (cur->_kv.first < kv.first) { parent = cur; cur = cur->_right; } else if (cur->_kv.first > kv.first) { parent = cur; cur = cur->_left; } else { return false; } } cur = new Node(kv); if (parent->_kv.first < kv.first) { parent->_right = cur; cur->_parent = parent; } else{ parent->_left = cur; cur->_parent = parent; } //cur新增,只会影响cur祖先节点的平衡因子 //控制平衡 //1.更新平衡因子---新增节点到根节点的祖先路径 //2.出现异常的平衡因子,就需要旋转平衡处理 while (parent) { if (cur == parent->_left) parent->_bf--; else parent->_bf++; if (parent->_bf == 0) break; else if (parent->_bf == 1 || parent->_bf == -1) { //继续往上更新 cur = parent; parent = parent->_parent; } else if (parent->_bf == 2 || parent->_bf == -2) { //旋转处理 if (parent->_bf == -2 && cur->_bf == -1) { RotateR(parent); } else if (parent->_bf == 2 && cur->_bf == 1) // 左单旋 { RotateL(parent); } else if (parent->_bf == -2 && cur->_bf == 1) { RotateLR(parent); } else if (parent->_bf == 2 && cur->_bf == -1) { RotateRL(parent); } else { assert(false); } break; } else { //说明插入更新平衡因子之前,树中的平衡因子就有问题了 assert(false); } } return true; } void RotateL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; parent->_right = subRL; if (subRL) subRL->_parent = parent; Node* parentParent = parent->_parent; subR->_left = parent; parent->_parent = subR; if (_root == parent){ _root = subR; subR->_parent = nullptr; } else{ if (parentParent->_left == parent) parentParent->_left = subR; else parentParent->_right = subR; subR->_parent = parentParent; } subR->_bf = parent->_bf = 0; } void RotateR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; parent->_left = subLR; if(subLR) subLR->_parent = parent;//subLR可能为空 Node* parentparent = parent->_parent; subL->_right = parent; parent->_parent = subL; if (parent == _root) { _root = subL; _root->_parent = nullptr; } else { if (parentparent->_left == parent) parentparent->_left = subL; else parentparent->_right = subL; subL->_parent = parentparent; } subL->_bf = 0; parent->_bf = 0; } void RotateLR(Node* parent) { RotateL(parent->_left); RotateR(parent); } void RotateRL(Node* parent) { RotateR(parent->_right); RotateL(parent); }
最终理解草图:
1.检查平衡因子?
不行,
因为平衡因子是你规定的,在你的代码中可能会直接设置的“正确”
2.检查高度?
int Height(Node* root)
{
if (root == nullptr) return 0;
int leftHeight = Height(root->_left);
int rightHeight = Height(root->_right);
return max(leftHeight, rightHeight)+1;
}
bool IsBalance()//balance均衡
{
return _IsBalance(_root);
}
bool _IsBalance(Node* root)
{
if (root == NULL) return true;
//对当前树进行检查
int leftHeight = Height(root->_left);
int rightHeight = Height(root->_right);
return abs(rightHeight - leftHeight) < 2
&& _IsBalance(root->_left)
&& _IsBalance(root->_right);
}
平衡因子是否正确
bool _IsBalance(Node* root)
{
if (root == NULL) return true;
//对当前树进行检查
int leftHeight = Height(root->_left);
int rightHeight = Height(root->_right);
if (rightHeight - leftHeight != root->_bf)
{
cout << root->_kv.first << "现在是:" << root->_bf << endl;
cout << root->_kv.first << "应该是:" << rightHeight - leftHeight << endl;
return false;
}
return abs(rightHeight - leftHeight) < 2
&& _IsBalance(root->_left)
&& _IsBalance(root->_right);
}
开始检查
当输入为:int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
出现问题
解决步骤:
则可以推出是插入14时,出现问题
根据监控可以画出这个二叉树
可以推出是双旋出了问题
双旋分为两种类型,各自三种情况
void RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
RotateL(parent->_left);
RotateR(parent);
if (bf == 1)
{
parent->_bf = 0;
subR->_bf = -1;
subRL->_bf = 0;
}
else if (bf == -1)
{
parent->_bf = 1;
subR->_bf = 0;
subRL->_bf = 0;
}
else if (bf == 0)
{
parent->_bf = 0;
subR->_bf = 0;
subRL->_bf = 0;
}
else
{
assert(false);
}
}
void RotateRL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
RotateR(parent->_right);
RotateL(parent);
if (bf == 1)
{
parent->_bf = -1;
subR->_bf = 0;
subRL->_bf = 0;
}
else if (bf == -1)
{
parent->_bf = 0;
subR->_bf = 1;
subRL->_bf = 0;
}
else if (bf == 0)
{
parent->_bf = 0;
subR->_bf = 0;
subRL->_bf = 0;
}
else
{
assert(false);
}
}
3.最终代码
#pragma once templatestruct AVLTreeNode { AVLTreeNode * _left; AVLTreeNode * _right; AVLTreeNode * _parent; pair _kv; int _bf;//balance factor 平衡因子 AVLTreeNode(const pair & kv) :_left(nullptr) ,_right(nullptr) ,_parent(nullptr) ,_bf(0) ,_kv(kv) {} }; template class AVLTree { typedef AVLTreeNode Node; public: AVLTree() :_root(nullptr) {} bool Insert(const pair & kv) { if (_root == nullptr) { _root = new Node(kv); return true; } Node* parent = nullptr; Node* cur = _root; while(cur) { if (cur->_kv.first < kv.first) { parent = cur; cur = cur->_right; } else if (cur->_kv.first > kv.first) { parent = cur; cur = cur->_left; } else { return false; } } cur = new Node(kv); if (parent->_kv.first < kv.first) { parent->_right = cur; cur->_parent = parent; } else{ parent->_left = cur; cur->_parent = parent; } //cur新增,只会影响cur祖先节点的平衡因子 //控制平衡 //1.更新平衡因子---新增节点到根节点的祖先路径 //2.出现异常的平衡因子,就需要旋转平衡处理 while (parent) { if (cur == parent->_left) parent->_bf--; else parent->_bf++; if (parent->_bf == 0) break; else if (parent->_bf == 1 || parent->_bf == -1) { //继续往上更新 cur = parent; parent = parent->_parent; } else if (parent->_bf == 2 || parent->_bf == -2) { //旋转处理 if (parent->_bf == -2 && cur->_bf == -1) { RotateR(parent); } else if (parent->_bf == 2 && cur->_bf == 1) // 左单旋 { RotateL(parent); } else if (parent->_bf == -2 && cur->_bf == 1) { RotateLR(parent); } else if (parent->_bf == 2 && cur->_bf == -1) { RotateRL(parent); } else { assert(false); } break; } else { //说明插入更新平衡因子之前,树中的平衡因子就有问题了 assert(false); } } return true; } void RotateL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; parent->_right = subRL; if (subRL) subRL->_parent = parent; Node* parentParent = parent->_parent; subR->_left = parent; parent->_parent = subR; if (_root == parent){ _root = subR; subR->_parent = nullptr; } else{ if (parentParent->_left == parent) parentParent->_left = subR; else parentParent->_right = subR; subR->_parent = parentParent; } subR->_bf = parent->_bf = 0; } void RotateR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; parent->_left = subLR; if(subLR) subLR->_parent = parent;//subLR可能为空 Node* parentparent = parent->_parent; subL->_right = parent; parent->_parent = subL; if (parent == _root) { _root = subL; _root->_parent = nullptr; } else { if (parentparent->_left == parent) parentparent->_left = subL; else parentparent->_right = subL; subL->_parent = parentparent; } subL->_bf = 0; parent->_bf = 0; } void RotateLR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; int bf = subLR->_bf; RotateL(parent->_left); RotateR(parent); if (bf == 1) { parent->_bf = 0; subR->_bf = -1; subRL->_bf = 0; } else if (bf == -1) { parent->_bf = 1; subR->_bf = 0; subRL->_bf = 0; } else if (bf == 0) { parent->_bf = 0; subR->_bf = 0; subRL->_bf = 0; } else { assert(false); } } void RotateRL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; int bf = subRL->_bf; RotateR(parent->_right); RotateL(parent); if (bf == 1) { parent->_bf = -1; subR->_bf = 0; subRL->_bf = 0; } else if (bf == -1) { parent->_bf = 0; subR->_bf = 1; subRL->_bf = 0; } else if (bf == 0) { parent->_bf = 0; subR->_bf = 0; subRL->_bf = 0; } else { assert(false); } } void InOder() { _InOrder(_root); } void _InOrder(Node* root) { if (root == NULL) return; _InOrder(root->_left); cout << root->_kv.first << ":" << root->_kv.second << endl; _InOrder(root->_right); } int Height(Node* root) { if (root == nullptr) return 0; int leftHeight = Height(root->_left); int rightHeight = Height(root->_right); return max(leftHeight, rightHeight)+1; } bool IsBalance()//balance均衡 { return _IsBalance(_root); } bool _IsBalance(Node* root) { if (root == NULL) return true; // 对当前树进行检查 int leftHeight = Height(root->_left); int rightHeight = Height(root->_right); if (rightHeight - leftHeight != root->_bf) { cout << root->_kv.first << "现在是:" << root->_bf << endl; cout << root->_kv.first << "应该是:" << rightHeight - leftHeight << endl; return false; } return abs(rightHeight - leftHeight) < 2 && _IsBalance(root->_left) && _IsBalance(root->_right); } private: Node* _root; }; void TestAVLTree() { AVLTree t; int a[] = {4, 2, 6, 1, 3, 5, 15, 7, 16, 14 }; for (auto e : a) { t.Insert(make_pair(e, e)); cout << t.IsBalance() << endl;//检查代码 } t.InOder(); cout << t.IsBalance() << endl; }



