fabric链码编写思路和常见的API整理:
type SmartContract struct {
contractapi.Contract
}
contractapi.Contract :关于资产调用的常用接口,很多官方链码都使用了,自己编写链码的时候可以不用,后面的都换成Stub()方法即可
首先需要init方法进行初始化:
func (s *SmartContract) InitLedger(ctx contractapi.TransactionContextInterface) error {
...
}
err = ctx.GetStub().PutState(plan.ID, planJSON)
上面的ctx.GetStub() 相当于 Stub()
PutState() :存入数据库的API
GetState() :读取数据
GetStateByRange: 给定起始和终点,根据这个范围来查询信息
查询之后返回迭代器,GetStateByRange里的hasnext()和next()进行循环,实现功能
链码可以定义各种函数方法与结构体绑定,实现增删改查 不同的功能
下面以官方示例的fabcar.go为例,熟悉链码编写的思路:
package main //包名一定要是main
import (
"encoding/json"
"fmt"
"strconv"
"github.com/hyperledger/fabric-contract-api-go/contractapi" //引入常用接口
)
// SmartContract provides functions for managing a car
// 需要定义一个链码总体的结构体,这个结构体定义了关于资产调用的常用接口
type SmartContract struct {
contractapi.Contract
}
// Car describes basic details of what makes up a car
//定义car结构体,声明其中的字段(对应car的各种属性)
type Car struct {
Make string `json:"make"`
Model string `json:"model"`
Colour string `json:"colour"`
Owner string `json:"owner"`
}
// QueryResult structure used for handling result of query
type QueryResult struct {
Key string `json:"Key"`
Record *Car
}
// InitLedger adds a base set of cars to the ledger
// 首先需要init方法进行初始化
func (s *SmartContract) InitLedger(ctx contractapi.TransactionContextInterface) error {
cars := []Car{
Car{Make: "Toyota", Model: "Prius", Colour: "blue", Owner: "Tomoko"},
Car{Make: "Ford", Model: "Mustang", Colour: "red", Owner: "Brad"},
Car{Make: "Hyundai", Model: "Tucson", Colour: "green", Owner: "Jin Soo"},
Car{Make: "Volkswagen", Model: "Passat", Colour: "yellow", Owner: "Max"},
Car{Make: "Tesla", Model: "S", Colour: "black", Owner: "Adriana"},
Car{Make: "Peugeot", Model: "205", Colour: "purple", Owner: "Michel"},
Car{Make: "Chery", Model: "S22L", Colour: "white", Owner: "Aarav"},
Car{Make: "Fiat", Model: "Punto", Colour: "violet", Owner: "Pari"},
Car{Make: "Tata", Model: "Nano", Colour: "indigo", Owner: "Valeria"},
Car{Make: "Holden", Model: "Barina", Colour: "brown", Owner: "Shotaro"},
}
for i, car := range cars {
carAsBytes, _ := json.Marshal(car)
//ctx.GetStub() 相当于 Stub()
//PutState() : 存入数据库的API
err := ctx.GetStub().PutState("CAR"+strconv.Itoa(i), carAsBytes)
if err != nil {
return fmt.Errorf("Failed to put to world state. %s", err.Error())
}
}
return nil
}
//下面定义各种方法与结构体绑定,实现不同的功能
// 第一个函数方法:createcar() 实现功能:向数据库增加车辆信息
// CreateCar adds a new car to the world state with given details
func (s *SmartContract) CreateCar(ctx contractapi.TransactionContextInterface, carNumber string, make string, model string, colour string, owner string) error {
car := Car{
Make: make,
Model: model,
Colour: colour,
Owner: owner,
}
carAsBytes, _ := json.Marshal(car)
//序列化后,存入数据库,使用putstate
return ctx.GetStub().PutState(carNumber, carAsBytes)
}
//第二个函数方法:querycar() 实现功能:查询车辆信息
// QueryCar returns the car stored in the world state with given id
func (s *SmartContract) QueryCar(ctx contractapi.TransactionContextInterface, carNumber string) (*Car, error) {
carAsBytes, err := ctx.GetStub().GetState(carNumber)
//使用getstate获取车辆信息
if err != nil {
return nil, fmt.Errorf("Failed to read from world state. %s", err.Error())
}
if carAsBytes == nil {
return nil, fmt.Errorf("%s does not exist", carNumber)
}
car := new(Car)
_ = json.Unmarshal(carAsBytes, car)
//反序列化后读出数据
return car, nil
}
//第三个函数方法: queryallcars() 实现功能:查询所有车辆信息
// QueryAllCars returns all cars found in world state
func (s *SmartContract) QueryAllCars(ctx contractapi.TransactionContextInterface) ([]QueryResult, error) {
startKey := ""
endKey := ""
//GetStateByRange: 给定起始和终点,根据这个范围来查询信息
resultsIterator, err := ctx.GetStub().GetStateByRange(startKey, endKey)
if err != nil {
return nil, err
}
defer resultsIterator.Close()
//定义了查询结果的切片
results := []QueryResult{}
//查询之后返回迭代器,GetStateByRange里的hasnext()和next()进行循环,实现功能
for resultsIterator.HasNext() {
queryResponse, err := resultsIterator.Next()
if err != nil {
return nil, err
}
car := new(Car)
_ = json.Unmarshal(queryResponse.Value, car)
queryResult := QueryResult{Key: queryResponse.Key, Record: car}
results = append(results, queryResult)
}
return results, nil
}
//第四个函数方法:ChangeCarOwner() 实现功能:改变车辆拥有者的信息
// ChangeCarOwner updates the owner field of car with given id in world state
func (s *SmartContract) ChangeCarOwner(ctx contractapi.TransactionContextInterface, carNumber string, newOwner string) error {
car, err := s.QueryCar(ctx, carNumber)
//先查询车辆
if err != nil {
return err
}
//更改拥有者
car.Owner = newOwner
carAsBytes, _ := json.Marshal(car)
//序列化后放入数据库
return ctx.GetStub().PutState(carNumber, carAsBytes)
}
func main() {
chaincode, err := contractapi.NewChaincode(new(SmartContract))
if err != nil {
fmt.Printf("Error create fabcar chaincode: %s", err.Error())
return
}
if err := chaincode.Start(); err != nil {
fmt.Printf("Error starting fabcar chaincode: %s", err.Error())
}
}



