因为需要做个屏幕固定位置的分享功能,做了一个小demo,
实现思路两步步
1、renderTexture接口截取固定位置
2、保存到沙盒本地
3、预留精灵返回值
以下就是具体实现
--[[
截屏函数
targetNode:截取父节点
size:图片尺寸
viewports:截取位置信息
--[[
function GD.util_createScreenSprite(targetNode, size, viewports)
local winSize = size or cc.Director:getInstance():getWinSize()
local width = size ~= nil and size.width or winSize.width
local height = size ~= nil and size.height or winSize.height
local renderTexture = cc.RenderTexture:create(width, height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888, gl.DEPTH24_STENCIL8_OES)
if viewports then
renderTexture:setVirtualViewport(viewports.rtBegin, viewports.fullRect, viewports.fullViewport)
end
renderTexture:begin()
if targetNode then
targetNode:visit()
else
cc.Director:getInstance():getRunningScene():visit()
end
rend


