SpaceshipBattle · fanxingin/UE4项目 - 码云 - 开源中国 (gitee.com)
Actor范围内随机生成-
新建box组件
SpawnArea = CreateDefaultSubobject
(TEXT("SpawnArea")); RootComponent = SpawnArea; -
获取随机生成位置
FVector AEnemySpawner::GetGenerateLocation() { float Distance = 0; FVector Location; while (Distance< MinimumDistanceToPlayer) { //在盒子中产生的随机的点 Location = UKismetMathLibrary::RandomPointInBoundingBox(SpawnArea->Bounds.Origin, SpawnArea->Bounds.BoxExtent); Distance = (Location - SpaceShip->GetActorLocation()).Size(); } return Location; } -
在指定位置生成Actor
FActorSpawnParameters SpawnParameters; // 生成敌人 GetWorld()->SpawnActor
(Enemy, GetGenerateLocation(), FRotator::ZeroRotator, SpawnParameters);



