using AppAdvisory.Ads;
using com.adjust.sdk;
using Facebook.Unity;
using Firebase.Analytics;
using System;
using UnityEngine;
using UnityEngine.Advertisements;
using UnityEngine.SceneManagement;
public class AdsControl : Singleton
{
private string ad_id_banner = "123456";
//private string ad_id_native = "123456";
private string ad_id_chaping = "123456";
private string ad_id_reward = "123456";
public float chaPingCoolTime = 3;
public string isNewUser;
private int chaPingShowNum = 0;
private int videoShowNum = 0;
private void Awake()
{
chaPingShowNum = PlayerPrefs.GetInt("chapingNum",0);
videoShowNum = PlayerPrefs.GetInt("videoNum",0);
if (chaPingShowNum == 0)



