鼠标右键控制相机围绕物体旋转/滚轮控制远近
#c#代码`
鼠标右键控制相机围绕物体旋转/滚轮控制远近
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveModel : MonoBehaviour
{
public Camera cam;//相机
public float spee = 10;//速度
float x = 0, y = 0;
public float m_camFieldOfViewMin;
public float m_camFieldOfViewMax;
private void Awake()
{
m_camFieldOfViewMin = 15;
m_camFieldOfViewMax = 100;
}
void move()
{
x= Input.GetAxis("Mouse X") * spee;
y += Input.GetAxis("Mouse Y") * spee;//定义在x,y轴上移动
cam.transform.RotateAround(transform.position, Vector3.up, x);
cam.transform.localEulerAngles = new Vector3(-y, cam.transform.localEulerAngles.y, 0);//相机移动(旋转角度)
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(1))
{
move();
}
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
if (cam.fieldOfView < m_camFieldOfViewMax)
{
cam.fieldOfView += 2;
}
if (cam.orthographicSize <= 10)
{
cam.orthographicSize += 1f;
}
}
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
if (cam.fieldOfView > m_camFieldOfViewMin)
{
cam.fieldOfView -= 2;
}
if (cam.orthographicSize >= 1)
{
cam.orthographicSize -= 1f;
}
}
}
}
代码给物体,把相机拖到cam
仅分享,不商用,错误地方劳烦指点,侵删



