参考网址
在unity中很多的音量控制dll都没有办法使用,调用"user.dll"话只是模拟电脑的快捷键,而且不能够直接设置对应的数值.
需要使用C++创建Dll
生成C++ dll的教程
打包好的dll
#include "stdafx.h" #include#include #include #define DLLExport __declspec(dllexport) extern "C" { enum class VolumeUnit { Decibel, Scalar }; //Gets volume DLLExport float GetSystemVolume(VolumeUnit vUnit) { HRESULT hr; // ------------------------- CoInitialize(NULL); IMMDeviceEnumerator *deviceEnumerator = NULL; hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator); IMMDevice *defaultDevice = NULL; hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice); deviceEnumerator->Release(); deviceEnumerator = NULL; IAudioEndpointVolume *endpointVolume = NULL; hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume); defaultDevice->Release(); defaultDevice = NULL; float currentVolume = 0; if (vUnit == VolumeUnit::Decibel) { //Current volume in dB hr = endpointVolume->GetMasterVolumeLevel(¤tVolume); } else if (vUnit == VolumeUnit::Scalar) { //Current volume as a scalar hr = endpointVolume->GetMasterVolumeLevelScalar(¤tVolume); } endpointVolume->Release(); CoUninitialize(); return currentVolume; } //Sets volume DLLExport void SetSystemVolume(double newVolume, VolumeUnit vUnit) { HRESULT hr; // ------------------------- CoInitialize(NULL); IMMDeviceEnumerator *deviceEnumerator = NULL; hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator); IMMDevice *defaultDevice = NULL; hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice); deviceEnumerator->Release(); deviceEnumerator = NULL; IAudioEndpointVolume *endpointVolume = NULL; hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume); defaultDevice->Release(); defaultDevice = NULL; if (vUnit == VolumeUnit::Decibel) hr = endpointVolume->SetMasterVolumeLevel((float)newVolume, NULL); else if (vUnit == VolumeUnit::Scalar) hr = endpointVolume->SetMasterVolumeLevelScalar((float)newVolume, NULL); endpointVolume->Release(); CoUninitialize(); } }
C#控制脚本
using System.Runtime.InteropServices;
using UnityEngine;
public static class VolumeCtrl
{
#region 引用C++音量控制库
//获取音量的时候所使用的单位
public enum VolumeUnit
{
//分贝
Decibel,
//大小
Scalar
}
///
/// 获取当前音量
///
/// 当前音量的单位
[DllImport("ChangeVolumeWindows")]
public static extern float GetSystemVolume(VolumeUnit vUnit);
///
///设置当前音量
///
/// 设置的音量小
/// 音量的单位
[DllImport("ChangeVolumeWindows")]
public static extern void SetSystemVolume(double newVolume, VolumeUnit vUnit);
#endregion
///
/// 设置音量
///
/// 设置的音量大小
///
public static float SetVolume(int value)
{
float valueVolume = (float)value / 100;
SetSystemVolume(valueVolume, VolumeUnit.Scalar);
return valueVolume;
}
///
/// 提升或下降音量
///
/// 音量下降的梯度大小
///
public static float ChangeVolume(int num = 2)
{
float nowVolume = GetSystemVolume(VolumeUnit.Scalar);
nowVolume += (float)num / 100;
SetSystemVolume(nowVolume, VolumeUnit.Scalar);
return nowVolume;
}
static double _saveMuteVolume = 0;
///
/// 设置静音
///
///
public static bool MuteVolume()
{
float nowVolume = GetSystemVolume(VolumeUnit.Scalar);
if (nowVolume > 0)
{
_saveMuteVolume = nowVolume;
Debug.Log(_saveMuteVolume);
SetSystemVolume(0, VolumeUnit.Scalar);
return true;
}
else
{
SetSystemVolume(_saveMuteVolume, VolumeUnit.Scalar);
return false;
}
}
}



