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unity简易游戏制作

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unity简易游戏制作


前言

例如:随着人工智能的不断发展,机器学习这门技术也越来越重要,很多人都开启了学习机器学习,本文就介绍了机器学习的基础内容。


一、Superball是什么?

Superball是一款基于unity软件使用c#语言制作的简易解压小游戏,代码简单,制作简易。

二、使用步骤Superball 1.自动障碍控制

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AutoDestoryBarriers : MonoBehaviour {

    private void OnTriggerEnter(Collider other)
    {
        Destroy(other.gameObject);
    }
}
2.障碍物控制

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BarrierControl : MonoBehaviour {
    public int barrierInterval=5;
    public GameObject player;
    public GameObject CurrentBarrier;
    public GameObject BarrierPre;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        AutoCreatBarrier();

    }
    // 障碍物自动生成
    public void AutoCreatBarrier()
    {
        if(player.transform.position.x>CurrentBarrier.transform.position.x)
        {
            //生成新的障碍物
            float targetX = CurrentBarrier.transform.position.x + barrierInterval;
            float targetY = RandomBarrierPosition();
            Vector3 targetPos = new Vector3(targetX,targetY,0);
            GameObject g = Instantiate(BarrierPre,targetPos,Quaternion.identity);
            //随机大小
           g.transform.localScale = new Vector3(g.transform.localScale.x, RandomBarrierSize((int)g.transform.position.y), g.transform.localScale.z);
            //判断障碍更换
            CurrentBarrier = g;
        }
    }
    //障碍随机大小
    public float RandomBarrierSize(int r)
    {
        int rAbs = Mathf.Abs(r);
        if(rAbs==0)
        {
            return 6;
        }
        else
        {
            return (3-rAbs)*2+1;
        }
    }
    //障碍物随机位置
    public float RandomBarrierPosition()
    {
       int r = Random.Range(-3,3);
        Debug.Log(r);
        return r;
    }
3.障碍物颜色

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BarrierColor : MonoBehaviour {
    public Material[] barrierMaterial;
	// Use this for initialization
	void Start () {
        int i = Random.Range(0,barrierMaterial.Length);
        gameObject.GetComponent().material = barrierMaterial[i];
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
4.相机移动

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraControl : MonoBehaviour {
    public GameObject player;
    private float offset;
	// Use this for initialization
	void Start () {
        offset = gameObject.transform.position.x - player.transform.position.x;
	}
	
	// Update is called once per frame
	void Update () {
        gameObject.transform.position = new Vector3(offset+ player.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
	}
}

5.玩家移动

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMove : MonoBehaviour {
    public float speedAutoMove = 5;
    public float speedMoveUpAndDown = 20;
    public Rigidbody rd;
	// Use this for initialization
	void Start () {
        rd = gameObject.GetComponent();
	}
	
	// Update is called once per frame
	void Update () {

        PlayerAutoMove();
        PlayerMoveUpAndDown();

    }
    private void PlayerAutoMove()
    {
        rd.AddForce(Vector3.right * speedMoveUpAndDown);
    }
    private void PlayerMoveUpAndDown()
    {
        float v = Input.GetAxis("Vertical");
        rd.AddForce(v * speedMoveUpAndDown * Vector3.up);
    }
}

6.墙壁控制

代码如下(示例):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WallControl : MonoBehaviour {
    private float offset;
    public GameObject player;
    
	// Use this for initialization
	void Start () {
        offset = gameObject.transform.position.x - player.transform.position.x;
        
    }
    void Update()
    {
        FollowPlayerMove();
    }
	
	// Update is called once per frame
	void FollowPlayerMove () {
        gameObject.transform.position = new Vector3(player.transform.position.x+offset,0,0);
	}
}


动画展示

总结

对于unity来说制作这些简单游戏需要的就是对于代码指令的熟练使用,练得多了自然就会熟练。

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