1.首先导入GoogleVRForUnity_1.200.1.unitypackage
下载地址
2.点击FileBuildSettings,导入当前场景,选择安卓/IOS
3.点击PlayerSettings,在Player中找到XRSettings,点击Virtual Reality Supported,点击+选择Cardboard
4.同样在PlayerSettings这个界面找到OtherSettings,在GraphicsAPIs移除Vulkan
1.场景中创建空物体,取名为:CameraRig,将摄像机作为CameraRig的子物体(重置位置)
2.在Assets中搜索:GvrEditorEmulator预制体拖入场景
1.在Assets中搜索:GvrReticlePointer预制体作为Camera的子物体
2.在Assets中搜索:GvrEventSystem预制体拖入场景
3.选择Camera添加组件:GvrPointerPhysicsRaycaster
1.创建一个Cube,添加组件EventTrigger,添加各种事件,比如PointerEnter,PointerExit,PointerDown…
2.编写代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestEvent : MonoBehaviour
{
public void PointerEnter()
{
Debug.Log ("PointerEnter");
}
public void PointerExit()
{
Debug.Log ("PointerExit");
}
public void PointerDown()
{
Debug.Log ("PointerDown");
}
}
3.将代码添加到任意物体,将物体分别添加到EventTrigger事件中选择对应的方法



