栏目分类:
子分类:
返回
名师互学网用户登录
快速导航关闭
当前搜索
当前分类
子分类
实用工具
热门搜索
名师互学网 > IT > 软件开发 > 游戏开发 > Unity3D

[Unity] 简单声音管理器

Unity3D 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

[Unity] 简单声音管理器

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[System.Serializable]
public class SoundGroup
{
    public AudioClip audioClip;
    public string soundName;
}

public class SoundManager : MonoBehaviour
{
    public List bgm_List = new List();
    public List sound_List = new List();

    public static SoundManager Instance;
    public AudioSource Music{ set { music = value; } get { return music; } }
    public AudioSource Voice { set { voice = value; } get { return voice; } }

    private AudioSource music;
    private AudioSource voice;

    void Awake()
    {
        Instance = this;
        if (music == null)
            music = this.gameObject.AddComponent();
        if (voice == null)
            voice = this.gameObject.AddComponent();
    }

    public void PlayBgm(string _bgmName)
    {
        music.clip = bgm_List[FindBgm(_bgmName)].audioClip;
        music.loop = true;
        music.Play();
    }
    public void PlayBgm(int index = 0)
    {
        music.clip = bgm_List[index].audioClip;
        music.loop = true;
        music.Play();
    }

    public void StopBgm()
    {
        music.Stop();
    }

    public int FindBgm(string _bgmName)
    {
        int i = 0;
        while (i < bgm_List.Count)
        {
            if (bgm_List[i].soundName == _bgmName)
            {
                return i;
            }
            i++;
        }
        return i;
    }

    public void PlayVoice(string _voiceName)
    {
        voice.Stop();
        voice.clip = bgm_List[FindBgm(_voiceName)].audioClip;
        voice.loop = true;
        voice.Play();
    }
    public void StopVoice(string _voiceName)
    {
        voice.clip = bgm_List[FindBgm(_voiceName)].audioClip;
        voice.Stop();
    }

    public void PlaySound(string _soundName)
    {
        AudioSource.PlayClipAtPoint(sound_List[FindSound(_soundName)].audioClip, transform.position, voice.volume);
    }

    public void PlaySound(string _soundName, Vector3 _pos)
    {
        AudioSource.PlayClipAtPoint(sound_List[FindSound(_soundName)].audioClip, _pos, voice.volume);
    }



    public int FindSound(string _soundName)
    {
        int i = 0;
        while (i < sound_List.Count)
        {
            if (sound_List[i].soundName == _soundName)
            {
                return i;
            }
            i++;
        }
        return i;
    }
}

转载请注明:文章转载自 www.mshxw.com
本文地址:https://www.mshxw.com/it/900331.html
我们一直用心在做
关于我们 文章归档 网站地图 联系我们

版权所有 (c)2021-2022 MSHXW.COM

ICP备案号:晋ICP备2021003244-6号