今天更新栈
栈其实还蛮简单的,接口函数的实现也主要用的都是前面学过的知识,顺序表那块。
至于什么是栈,看一下百度定义就好,本文重点实现接口函数
栈(计算机术语)_百度百科
#pragma once #include1.初始化#include #include #include //#define N 10 //typedef int STDataType; //typedef struct Stack //{ // STDataType a[N]; // int top; //}ST; //我们不使用静态的栈 typedef int STDataType; typedef struct Stack { STDataType* a; int top; int capacity; }ST;//栈的元素定义 void StackInit(ST* ps);//初始化 void StackDestroy(ST* ps);//销毁栈 void StackPush(ST* ps, STDataType x);//入栈 void StackPop(ST* ps);//出栈 STDataType StackTop(ST* ps);//取栈顶元素 bool StackEmpty(ST* ps);//判断栈是否为空 int StackSize(ST* ps);//栈的大小
void StackInit(ST* ps)
{
assert(ps);
ps->a = NULL;
ps->top = ps->capacity = 0;
}
2.销毁列表
void StackDestroy(ST* ps)
{
assert(ps);
free(ps->a);
ps->a = NULL;
ps->top = ps->capacity = 0;
}
3.入栈
void StackPush(ST* ps, STDataType x)
{
//判断容量,不够增容
assert(ps);
if (ps->top == ps->capacity)
{
int newcapacity = ps->capacity == 0 ? 4 : ps->capacity * 2;
STDataType* tmp = (STDataType*)realloc(ps->a, sizeof(STDataType*) * newcapacity);
if (tmp == NULL)
{
printf("realloc fail");
exit(-1);
}
ps->a = tmp;
ps->capacity = newcapacity;
}
//插入
ps->a[ps->top] = x;
ps->top++;
}
4.出栈
void StackPop(ST* ps)
{
assert(ps);
assert(!StackEmpty(ps));
ps->top--;
}
5.取栈顶元素
STDataType StackTop(ST* ps)
{
assert(ps);
assert(!StackEmpty(ps));
return ps->a[ps->top--];
}
6.返回栈元素个数
int StackSize(ST* ps)
{
assert(ps);
return ps->top;
}
7.判空
bool StackEmpty(ST* ps)
{
assert(ps);
return ps->top == 0;
}



