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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

[扫雷]-C语言

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[扫雷]-C语言

目录

1.gane.h文件中函数的申明

2.game.c文件游戏函数的实现

3.test.c文件游戏的测试(主函数)

4.初始化雷场

5.打印雷场

6.布雷

7.扫雷

8.得到周围雷的数量

1.gane.h文件中函数的申明

#define _CRT_SECURE_NO_WARNINGS 1
#include

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//雷数
int get_mine_count(char mine[ROWS][COLS],int x,int y);

2.game.c文件游戏函数的实现

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

//打印
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("------扫雷------n");
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("n");
	}
	printf("------扫雷------n");
}

//布雷
#define easy_count 20
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = easy_count;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (mine[x][y] != '1')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

//排雷
//雷数
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x - 1][y] +
		mine[x + 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1]) - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{

	int x = 0;
	int y = 0;
	int ret = row * col - easy_count;
	while (ret)
	{
		//DisplayBoard(mine, ROW, COL);
		DisplayBoard(show, ROW, COL);
		printf("输入排雷坐标:->");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了!n");
				break;
			}
			else
			{
				if (show[x][y] == '*')
				{
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
					ret--;
				}
				else
				{
					printf("此坐标已经被排查了!n");
				}
			}
		}
		else
		{
			printf("坐标非法!n");
		}
	}
	if (ret == 0)
	{
		printf("恭喜排雷成功!!!n");
		DisplayBoard(show, ROW, COL);
	}
	else
	{
		DisplayBoard(mine, ROW, COL);
	}
}

3.test.c文件游戏的测试(主函数)

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void menu()
{
	printf("***************************n");
	printf("****** 1.play 0.exit ******n");
	printf("***************************n");
}

void game()
{
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine, ROWS, COLS,'0');
	InitBoard(show, ROWS, COLS,'*');

	//打印
	

	//布雷
	SetMine(mine, ROW, COL);

	//排雷
	FindMine(mine, show, ROW, COL);

}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:->");
		scanf("%d", &input);
		switch (input)
		{
			case 1:
				game();
				break;
			case 0:
				printf("退出游戏!n");
				break;
		default:
			printf("选择有误!n");
			break;
		}
	} while (input);
}

4.初始化雷场

//初始化(test.c)
	InitBoard(mine, ROWS, COLS,'0');
	InitBoard(show, ROWS, COLS,'*');

//初始化(game.h)
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//初始化(game.c)
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

5.打印雷场

//打印(test.c)
	DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);

//打印(game.h)
void DisplayBoard(char board[ROWS][COLS], int row, int col);


//打印(game.c)
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("------扫雷------n");
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("n");
	}
	printf("------扫雷------n");
}

6.布雷

//布雷(test.c)
	SetMine(mine, ROW, COL);

//布雷(game.h)
void SetMine(char mine[ROWS][COLS], int row, int col);

//布雷(game.c)
#define easy_count 20
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = easy_count;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (mine[x][y] != '1')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

7.扫雷

//排雷(test.c)
	FindMine(mine, show, ROW, COL);

//排雷(game.h)
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);


//(game.c)
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{

	int x = 0;
	int y = 0;
	int ret = row * col - easy_count;
	while (ret)
	{
		//DisplayBoard(mine, ROW, COL);
		DisplayBoard(show, ROW, COL);
		printf("输入排雷坐标:->");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了!n");
				break;
			}
			else
			{
				if (show[x][y] == '*')
				{
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
					ret--;
				}
				else
				{
					printf("此坐标已经被排查了!n");
				}
			}
		}
		else
		{
			printf("坐标非法!n");
		}
	}
	if (ret == 0)
	{
		printf("恭喜排雷成功!!!n");
		DisplayBoard(show, ROW, COL);
	}
	else
	{
		DisplayBoard(mine, ROW, COL);
	}
}

8.得到周围雷的数量

//雷数
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x - 1][y] +
		mine[x + 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1]) - 8 * '0';
}



int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';

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