这个其实就是使用C++传统的信号槽机制实现责任链。类似事件处理机制。其中connect函数所在的线程和程序原线程在不同的线程。信号槽机制也不改变原creature对象的值。它只是在信号槽的系统中记录一个当前值而已。在本例中creature对象的值被记录在Query对象的result字段中。
程序目录结构如下,
程序代码如下,
test/CMakeLists.txt
cmake_minimum_required(VERSION 2.6)
if(APPLE)
message(STATUS "This is Apple, do nothing.")
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_PREFIX_PATH /Users/aabjfzhu/software/vcpkg/ports/cppwork/vcpkg_installed/x64-osx/share )
elseif(UNIX)
message(STATUS "This is linux, set CMAKE_PREFIX_PATH.")
set(CMAKE_PREFIX_PATH /vcpkg/ports/cppwork/vcpkg_installed/x64-linux/share)
endif(APPLE)
project(broken_chain)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-narrowing")
add_definitions(-g)
find_package(ZLIB)
find_package(OpenCV REQUIRED )
find_package(Arrow CONFIG REQUIRED)
find_package(unofficial-brotli REQUIRED)
find_package(unofficial-utf8proc CONFIG REQUIRED)
find_package(Thrift CONFIG REQUIRED)
find_package(glog REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(Boost REQUIRED COMPONENTS
system
filesystem
serialization
program_options
thread
)
find_package(DataFrame REQUIRED)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set INCLUDE_DIRS")
set(INCLUDE_DIRS ${Boost_INCLUDE_DIRS} /usr/local/include /usr/local/iODBC/include /opt/snowflake/snowflakeodbc/include/ ${CMAKE_CURRENT_SOURCE_DIR}/../include/ ${CMAKE_CURRENT_SOURCE_DIR}/../../../include)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set INCLUDE_DIRS")
set(INCLUDE_DIRS ${Boost_INCLUDE_DIRS} /usr/local/include ${CMAKE_CURRENT_SOURCE_DIR}/../include/ ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/)
endif(APPLE)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set LINK_DIRS")
set(LINK_DIRS /usr/local/lib /usr/local/iODBC/lib /opt/snowflake/snowflakeodbc/lib/universal)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set LINK_DIRS")
set(LINK_DIRS ${Boost_INCLUDE_DIRS} /usr/local/lib /vcpkg/ports/cppwork/vcpkg_installed/x64-linux/lib)
endif(APPLE)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set ODBC_LIBS")
set(ODBC_LIBS iodbc iodbcinst)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set LINK_DIRS")
set(ODBC_LIBS odbc odbcinst ltdl)
endif(APPLE)
include_directories(${INCLUDE_DIRS})
LINK_DIRECTORIES(${LINK_DIRS})
file( GLOB test_file_list ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
file( GLOB APP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../include/*.h ${CMAKE_CURRENT_SOURCE_DIR}/../include/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/arr_/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/http/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/yaml/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/df/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/death_handler/impl/*.cpp)
add_library(${PROJECT_NAME}_lib SHARED ${APP_SOURCES} ${test_file})
target_link_libraries(${PROJECT_NAME}_lib ${Boost_LIBRARIES} ZLIB::ZLIB glog::glog DataFrame::DataFrame ${OpenCV_LIBS})
target_link_libraries(${PROJECT_NAME}_lib OpenSSL::SSL OpenSSL::Crypto libgtest.a pystring libyaml-cpp.a libgmock.a ${ODBC_LIBS} libnanodbc.a pthread dl backtrace libzstd.a libbz2.a libsnappy.a re2::re2 parquet lz4 unofficial::brotli::brotlidec-static unofficial::brotli::brotlienc-static unofficial::brotli::brotlicommon-static utf8proc thrift::thrift arrow arrow_dataset)
foreach( test_file ${test_file_list} )
file(RELATIVE_PATH filename ${CMAKE_CURRENT_SOURCE_DIR} ${test_file})
string(REPLACE ".cpp" "" file ${filename})
add_executable(${file} ${test_file})
target_link_libraries(${file} ${PROJECT_NAME}_lib)
endforeach( test_file ${test_file_list})
test/broken_chain_test.cpp
#include "death_handler/death_handler.h" #include#include "broken_chain.hpp" #include "http/http_util.h" #include #include int main(int argc, char** argv) { FLAGS_log_dir = "./"; FLAGS_alsologtostderr = true; // 日志级别 INFO, WARNING, ERROR, FATAL 的值分别为0、1、2、3 FLAGS_minloglevel = 0; Debug::DeathHandler dh; google::InitGoogleLogging("./logs.log"); testing::InitGoogleTest(&argc, argv); int ret = RUN_ALL_TESTS(); return ret; } GTEST_TEST(PointerChainTests, PointerChainAllChain) { Game game; Creature goblin {game, 1, 1, "Goblin"}; DoubleAttackModifier r1 {game, goblin}; std::cout << goblin << "n"; IncreaseDefenseModifier i1 {game, goblin}; std::cout << goblin << "n"; IncreaseDefenseModifier i2 {game, goblin}; std::cout << goblin << "n"; DoubleAttackModifier r2 {game, goblin}; std::cout << goblin << "n"; IncreaseDefenseModifier i3 {game, goblin}; std::cout << goblin << "n"; }
include/broken_chain.hpp
#ifndef _FREDRIC_BROKEN_CHAIN_HPP_ #define _FREDRIC_BROKEN_CHAIN_HPP_ #include#include #include #include #include struct Query { std::string creature_name; enum Argument {attack, defense} argument; int result; Query(std::string const& creature_name_, Argument argument_, int result_): argument{argument_}, result{result_}, creature_name{creature_name_} {} }; // mediator struct Game { boost::signals2::signal queries; }; struct Creature { Game& game; int attack, defense; std::string name; public: Creature(Game& game_, int attack_, int defense_, std::string const& name_): game{game_}, attack{attack_}, defense{defense_}, name{name_} {} int get_attack() const { Query q {name, Query::Argument::attack, attack}; game.queries(q); return q.result; } int get_defense() const { Query q {name, Query::Argument::defense, defense}; game.queries(q); return q.result; } friend std::ostream& operator<<(std::ostream& os, Creature const& c) { os << "attack: " << c.get_attack() << " defense: " << c.get_defense() << " name: " << c.name; return os; } }; class CreatureModifier { protected: Game& game; Creature& creature; public: CreatureModifier(Game& game_, Creature& creature_): game{game_}, creature{creature_} { } virtual ~CreatureModifier() = default; }; class DoubleAttackModifier: public CreatureModifier { boost::signals2::connection conn; public: DoubleAttackModifier(Game& game_, Creature& creature_): CreatureModifier(game_, creature_){ conn = game.queries.connect([&](Query& q){ if(q.creature_name == creature.name && q.argument == Query::Argument::attack) { q.result *= 2; } }); } }; class IncreaseDefenseModifier: public CreatureModifier { boost::signals2::connection conn; int attack{0}; public: IncreaseDefenseModifier(Game& game_, Creature& creature_): CreatureModifier(game_, creature_){ attack = creature.get_attack(); conn = game.queries.connect([&](Query& q){ if(attack <= 2) { if(q.creature_name == creature.name && q.argument == Query::Argument::defense) { q.result += 1; } } }); } }; #endif
程序输出如下,



