test.c
game.c
game.h
//test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("************************************n");
printf("**************1.play ***************n");
printf("**************0.exit****************n");
printf("************************************n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
player_move(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
Computer_Move(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误请重新选择n");
break;
}
} while (input);
}
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("n");
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋n");
int i = 0;
int j = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &i, &j);
if ((i > 0 && i <= row) && (j > 0 && j <= col))
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入n");
}
}
else
{
printf("坐标非法。请重新输入n");
}
}
}
//电脑下棋
void Computer_Move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋n");
int i = 0;
int j = 0;
while (1)
{
i = rand() % row;
j = rand() % row;
if ((i > 0 && i < row) && (j > 0 && j < col))
{
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
}
//判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
//game.h #pragma once #include#include #include #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(int board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void Computer_Move(char board[ROW][COL], int row, int col); //判断输赢 int IsFull(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
运行结果如下:
test.c



