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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

C语言三子棋实现(非智能)

C/C++/C# 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

C语言三子棋实现(非智能)

主文件

#include "game.h"
#define _CRT_SECURE_NO_WARNINGS 1
void menu()
{
	printf("**************************n");
	printf("**** 1.play    0.exit ****n");
	printf("**************************n");
}
void game()
{
	//定义数组
	char board[Row][Col] = { 0 };
	//定义棋盘
	initboard(board, Row, Col);
	//初始化棋盘
	displayboard(board, Row, Col);
	//下棋
	while (1)
	{
		//玩家下
		playermove(board,Row,Col);
		displayboard(board, Row, Col);
		if (winer(board, Row, Col) == '*')
			break;
		//电脑下
		computermove(board,Row,Col);
		displayboard(board, Row, Col);
		if (winer(board, Row, Col) == '#')
			break;
		if (winer(board, Row, Col) == 'e')
			break;
	}
	if (winer(board, Row, Col) == '*')
		printf("玩家赢n");
	else if (winer(board, Row, Col) == '#')
		printf("电脑赢n");
	else if (winer(board, Row, Col) == 'e')
		printf("平局n");
}



int main()
{
	srand((unsigned)time(NULL));
	int a = 0;
	do
	{
		menu();
		printf("请选择n");
		scanf_s("%d", &a);
		switch (a)
		{

		case 1:
			game();
			break;
		case 0:
			printf("退出游戏n");
			break;
		default:
			printf("输入错误,重新输入n");
			break;
		}
	} while (a);
	return 0;
}

函数声明

#pragma once
#include 
#include 
#include 
#define Row 3
#define Col 3
//定义棋盘
void initboard(char board[Row][Col], int row, int col);
//初始化棋盘
void displayboard(char board[Row][Col],int row,int col);
//玩家
void playermove(char board[Row][Col],int row,int col);
//电脑
void computermove(char board[Row][Col],int row,int col);
//判断输赢
char winer(char board[Row][Col], int row, int col);

函数体

#include "game.h"
void initboard(char board[Row][Col], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void displayboard(char board[Row][Col], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("n");
		}
	}
}
void playermove(char board[Row][Col], int row, int col)
{
	printf("玩家下棋n请输入坐标");
	int x = 0, y = 0;
	while (1)
	{
		scanf_s("%d %d", &x, &y);
		if (x >= 1 && y >= 1 && x <=row && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
				printf("你瞎?");
		}
		else
		{
			printf("你瞎?");
		}
	}
}
void computermove(char board[Row][Col], int row, int col)
{
	int x = 0, y = 0;
	printf("电脑下棋n");
	x = rand() % row;
	y = rand() % col;
	if (board[x][y] == ' ')
		board[x][y] = '#';

}
int full(char board[Row][Col], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
char winer(char board[Row][Col], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
			return board[i][0];
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[i][2] != ' ')
			return board[i][0];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
		return board[1][1];
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][2] != ' ')
		return board[1][1];
	if (full(board, Row, Col))
		return 'e';
}

后续会写出智能AI的人机对战

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