#include "Runtime/Engine/Classes/Engine/UserInterfaceSettings.h" #include "Runtime/Engine/Classes/Engine/RendererSettings.h" const FVector2D viewportSize = FVector2D(GEngine->GameViewport->Viewport->GetSizeXY()); const float viewportScale = GetDefault(UUserInterfaceSettings::StaticClass())->GetDPIScalebasedOnSize(FIntPoint(viewportSize.X, viewportSize.Y));



