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Python编程:从入门到实践(第2版)_Python编程:从入门到实践(第2版)pdf?

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Python编程:从入门到实践(第2版)_Python编程:从入门到实践(第2版)pdf?

13_1-13_2

13_1 星星主程序:

import sys

import pygame

from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien


class AlienInvasion:
    """Overall class to manage game assets and behavior."""

    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()

    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()
            self.ship.update()
            self._update_bullets()
            self._update_screen()

    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)

    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self, event):
        """Respond to key releases."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False

    def _fire_bullet(self):
        """Create a new bullet and add it to the bullets group."""
        if len(self.bullets) < self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)

    def _update_bullets(self):
        """Update position of bullets and get rid of old bullets."""
        # Update bullet positions.
        self.bullets.update()

        # Get rid of bullets that have disappeared.
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)

    def _create_fleet(self):
        """Create the fleet of aliens."""
        # Create an alien and find the number of aliens in a row.
        # Spacing between each alien is equal to one alien width.
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        available_space_x = self.settings.screen_width - (2 * alien_width)  # 可以用于放置外星人的水平空间(为了求一行能放多少外星人)
        number_aliens_x = available_space_x // (2 * alien_width)  # 计算出一行能容纳的外星人个数

        # Determine the number of rows of aliens that fit on the screen.
        ship_height = self.ship.rect.height
        available_space_y = (self.settings.screen_height -
                             (3 * alien_height) - ship_height)  # 可用于放置外星人的垂直空间(为了求能放多少行外星人)
        number_rows = available_space_y // (2 * alien_height)  # 计算出能容纳多少行外星人

        # Create the full fleet of aliens.
        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                self._create_alien(alien_number, row_number)  # 调用辅助方法_create_alien,添加外星人到编组aliens

    def _create_alien(self, alien_number, row_number):
        """Create an alien and place it in the row."""
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x  # 每一个alien的属性的x坐标,必须定义x,y坐标,python才知道要将每一个外星人绘制到哪个位置
        alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number  # 每一个alien的rect属性y坐标
        self.aliens.add(alien)

    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)  # 根据定义的alien.rect.x和alien.rect.y,绘制外星人到屏幕上

        pygame.display.flip()


if __name__ == '__main__':
    # Make a game instance, and run the game.
    ai = AlienInvasion()
    ai.run_game()

13_2更逼真的星星主程序:

import sys

import pygame

from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
from random import randint


class AlienInvasion:
    """Overall class to manage game assets and behavior."""

    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()

    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()
            self.ship.update()
            self._update_bullets()
            self._update_screen()

    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)

    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self, event):
        """Respond to key releases."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False

    def _fire_bullet(self):
        """Create a new bullet and add it to the bullets group."""
        if len(self.bullets) < self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)

    def _update_bullets(self):
        """Update position of bullets and get rid of old bullets."""
        # Update bullet positions.
        self.bullets.update()

        # Get rid of bullets that have disappeared.
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)

    def _create_fleet(self):
        """Create the fleet of aliens."""
        # Create an alien and find the number of aliens in a row.
        # Spacing between each alien is equal to one alien width.
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        available_space_x = self.settings.screen_width - (2 * alien_width)  # 可以用于放置外星人的水平空间(为了求一行能放多少外星人)
        number_aliens_x = available_space_x // (2 * alien_width)  # 计算出一行能容纳的外星人个数

        # Determine the number of rows of aliens that fit on the screen.
        ship_height = self.ship.rect.height
        available_space_y = (self.settings.screen_height -
                             (3 * alien_height) - ship_height)  # 可用于放置外星人的垂直空间(为了求能放多少行外星人)
        number_rows = available_space_y // (2 * alien_height)  # 计算出能容纳多少行外星人

        # Create the full fleet of aliens.
        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                self._create_alien(alien_number, row_number)  # 调用辅助方法_create_alien,添加外星人到编组aliens

    def _create_alien(self, alien_number, row_number):
        """Create an alien and place it in the row."""
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = randint(0,200) + 2 * alien_width * alien_number
        alien.rect.x = alien.x  # 每一个alien的属性的x坐标,必须定义x,y坐标,python才知道要将每一个外星人绘制到哪个位置
        alien.rect.y = randint(0,300) + 3 * alien.rect.height * row_number  # 每一个alien的rect属性y坐标
        self.aliens.add(alien)

    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)  # 根据定义的alien.rect.x和alien.rect.y,绘制外星人到屏幕上

        pygame.display.flip()


if __name__ == '__main__':
    # Make a game instance, and run the game.
    ai = AlienInvasion()
    ai.run_game()

alien.py (为了便捷,引用了书中代码,只是将外星人的图片替换成了星星图片,类命名未修改)

import pygame
from pygame.sprite import Sprite
 
class Alien(Sprite):
    """A class to represent a single alien in the fleet."""

    def __init__(self, ai_game):
        """Initialize the alien and set its starting position."""
        super().__init__()
        self.screen = ai_game.screen

        # Load the alien image and set its rect attribute.
        self.image = pygame.image.load('images/star.png')
        self.rect = self.image.get_rect()

        # Start each new alien near the top left of the screen.
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        # Store the alien's exact horizontal position.
        self.x = float(self.rect.x)

ship.py

import pygame
 
class Ship:
    """A class to manage the ship."""
 
    def __init__(self, ai_game):
        """Initialize the ship and set its starting position."""
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()

        # Load the ship image and get its rect.
        self.image = pygame.image.load('images/ship.bmp')
        self.rect = self.image.get_rect()

        # Start each new ship at the bottom center of the screen.
        self.rect.midbottom = self.screen_rect.midbottom

        # Store a decimal value for the ship's horizontal position.
        self.x = float(self.rect.x)

        # Movement flags
        self.moving_right = False
        self.moving_left = False

    def update(self):
        """Update the ship's position based on movement flags."""
        # Update the ship's x value, not the rect.
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed

        # Update rect object from self.x.
        self.rect.x = self.x

    def blitme(self):
        """Draw the ship at its current location."""
        self.screen.blit(self.image, self.rect)

settings.py

class Settings:
    """A class to store all settings for Alien Invasion."""

    def __init__(self):
        """Initialize the game's settings."""
        # Screen settings
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230, 230, 230)

        # Ship settings
        self.ship_speed = 1.5

        # Bullet settings
        self.bullet_speed = 1.0
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color = (60, 60, 60)
        self.bullets_allowed = 3

图片命名:star.png,在上述代码文件夹中,新建文件夹images,将图片放置在新文件夹即可

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