广播意思就是将变量发送到每一个并行运行的task所在的机器上,这样可以避免数据在涉及到聚合之时的跨网传输,提高流运行的速度,正因为广播是提前将需要的公共数据发送到各个集群的节点上,所以来说,广播不适合广播大量的数据.
实现广播的步骤- 构造数据流A, B 这里假设B为要被广播的流数据,A为普通数据流,A需要用B流做一些逻辑运算为广播流构造描述符对象
> MapStateDescriptorruleStateDescriptor = new > MapStateDescriptor<>( "RulesBroadcastState", > BasicTypeInfo.STRING_TYPE_INFO, TypeInformation.of(new > TypeHint () {}));
- env调用广播方法 broadcase()非广播流调用connect(广播流) 返回合并流对象,合并流对象调用 process(自己实现的接口), 接口中定义处理逻辑
DataStreamoutput = colorPartitionedStream .connect(ruleBroadcastStream) .process( // type arguments in our KeyedBroadcastProcessFunction represent: // 1. the key of the keyed stream // 2. the type of elements in the non-broadcast side // 3. the type of elements in the broadcast side // 4. the type of the result, here a string new KeyedBroadcastProcessFunction () { // my matching logic } );
5.编写处理逻辑,处理逻辑有两个接口,BroadcastProcessFunction 和 KeyedBroadcastProcessFunction ,前者用于处理非键控流,后者用于处理键控流. 每个接口都有两个核心的方法:processElement,和processBroadcastElement, processBroadcastElement用于处理接收到的广播流,一般来说会调用ctx.getBroadcastState(mapStateDescriptor);
broadcastState.put(value, value); 意思是从数据源B流中获取新订阅到的广播流数据,然后填充到全局的广播流中. processElement主要用于获取广播流,然后获取数据流,然后定义自己的处理逻辑,处理完了之后发送到下游
StreamExecutionEnvironment environment = StreamExecutionEnvironment.getExecutionEnvironment();
environment.setStreamTimeCharacteristic(TimeCharacteristic.IngestionTime);
environment.enableCheckpointing(1000 * 180);
FlinkKafkaConsumer010 location = KafkaUtil.getConsumer("event_stream", "test_1", "test");
FlinkKafkaConsumer010 object = KafkaUtil.getConsumer("bro_stream", "test_2", "test");
// 把事件流按key进行分流,这样相同的key会发到同一个节点
KeyedStream driverDatastream = environment.addSource(location).map(new MapFunction() {
@Override
public People map(String s) throws Exception {
return parse(s);
}
}).keyBy((KeySelector) people -> people.id);
// 描述这个map ,key value都为string
MapStateDescriptor mapStateDescriptor = new MapStateDescriptor("register", Types.STRING, Types.STRING);
BroadcastStream broadcast = environment.addSource(object).broadcast(mapStateDescriptor);
driverDatastream.connect(broadcast).process(new Patternevaluator()).print();
try {
environment.execute("register collect");
} catch (Exception e) {
e.printStackTrace();
}
处理类
因为主类中用了键控流,(所谓键控流就是根据key select 对流数据进行分区,相同key的数据会发送到同一个线程中处理),所以要用接口KeyedBroadcastProcessFunction
public class Patternevaluator extends KeyedBroadcastProcessFunction{ MapStateDescriptor mapStateDescriptor; @Override public void open(Configuration parameters) throws Exception { super.open(parameters); // 这里需要初始化map state 描述 mapStateDescriptor = new MapStateDescriptor ("register", Types.STRING, Types.STRING); } // 处理每一个元素,看state是否有匹配的,有的话,下发到下一个节点 @Override public void processElement(People value, ReadonlyContext ctx, Collector out) throws Exception { ReadOnlyBroadcastState broadcastState = ctx.getBroadcastState(mapStateDescriptor); if ((value.getIdCard() != null && broadcastState.get(value.getIdCard()) != null) || (value.getPhone() != null && broadcastState.get(value.getPhone()) != null)) { System.out.println("匹配到" + value.toString()); out.collect(value); } } // 新增加的广播元素,放入state中 @Override public void processBroadcastElement(String value, Context ctx, Collector out) throws Exception { System.out.println("新增加需要监控的" + value.toString()); BroadcastState broadcastState = ctx.getBroadcastState(mapStateDescriptor); broadcastState.put(value, value); } }
代码部分参考:广播
附上官网:官网



