game.h:函数声明
test.c:运行测试
game.c:游戏核心代码
#includetest.c#include #include #define easy_count 10//雷的个数 #define ROW 9//棋盘大小 #define COL 9//宏定义方便后续增大或缩小棋盘 #define ROWS ROW+2 #define COLS COL+2 //初始化棋盘 void initboard(char board[ROWS][COLS], int rows, int cols,char set); //打印棋盘 void displayboard(char board[ROWS][COLS], int row, int col); //布置雷 void setmine(char board[ROWS][COLS], int row, int col); //排查雷 void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#include"game.h"
void menu()
{
printf("********************************n");
printf("********** 1.play ***********n");
printf("********** 0.exit ***********n");
printf("********************************n");
}
void game()
{
system("cls");//清屏
char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
//初始化棋盘
initboard(mine, ROWS, COLS, '0');
initboard(show, ROWS, COLS, '*');
//打印棋盘
//displayboard(mine, ROW, COL);
displayboard(show, ROW, COL);
//布置雷
setmine(mine, ROW, COL);
//displayboard(mine, ROW, COL);
//排查雷
findmine(mine, show, ROW, COL);
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏n");
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请重新选择n");
break;
}
} while (input);
}
game.c
#include"game.h"
void initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i, j;
printf("----------扫雷游戏-----------n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("n");
}
printf("----------扫雷游戏-----------n");
}
void setmine(char board[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = easy_count;
//产生随机下标
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
//判断当前坐标是否有雷
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
char num = '0';
int i, j;
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
num += mine[x + i][y + j];
}
}
return num - 10 * '0';
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while(win");
scanf("%d%d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了n");
break;
}
else
{
//不是雷的情况下,判断x,y周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
//显示排查到的信息
displayboard(show, ROW, COL);
win++;
}
}
else
printf("坐标不合法n");
}
if (mine[x][y] == '0')
printf("恭喜你,你赢了n");
displayboard(mine, ROW, COL);
}



