最终效果图
test.c 测试游戏逻辑
game.c 关于游戏相关函数的声明
game.c 游戏相关函数的实现
1.创建基本逻辑,菜单和重复玩
void menu()
{
printf("**********************************************n");
printf("**************** 1.play ****************n");
printf("**************** 2.exit ****************n");
printf("**********************************************n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:printf("三子棋游戏n");
break;
case 0:printf("退出游戏n");
break;
default:printf("选择错误,重新选择n");
break;
}
} while (input != 0);
return 0;
}
2.实现三子棋游戏
1>棋盘创建
1)基本框架
棋盘是3 * 3 的,故应建立一个二维数组 3 * 3
存储数据,二维数组
char board[ROW][COL];//不用3 3 而用ROW COL 为了以后改变棋盘的规模而准备
game.h内
#define ROW 3 #define COL 3
#include"game.h"引用头文件,使用game.h内的数据
2)初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3)打印一下棋盘 - 本质打印数组内容
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("n");
if (i < row - 1)
{
j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("n");
}
}
}
2>设计玩家走和电脑走
1)玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>n");
while (1)
{
printf("请输入下棋坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x][y] == ' ')
{
board[x][y] = '*';
DisplayBoard(board, ROW, COL);
break;
}
else
{
printf("坐标被占用,请重新输入n");
}
}
else
{
printf("非法坐标请重新输入n");
}
}
}
2)电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>n");
while (1)
{
int x = rand() % row;//接受随机数
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
在test.c主函数内
srand((unsigned int)time(NULL));//随机数的生成,头文件和
3>判断游戏状态
在游戏进行过成中的四种情况:玩家赢-* 电脑赢-# 平局-Q 游戏继续-C
char IsWin 用来判断游戏的状态
其中判断多行和列棋盘状态时,思考当什么时候满足输赢条件,
也就是当全行或列都相同且不为空格时,把此条件逻辑取反也就是该状态下没有
一方赢的条件
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
//改行全为 两个相邻的相等并且不为空格时
for (i = 0; i < row; i++)
{
for (j = 0; j < col-1; j++)
{
if (!(board[i][j] == board[i][j + 1] && board[i][j] != ' '))
{
break;
}
}
if (j == col-1)
{
return board[i][j];
}
}
//判断列
for (j = 0; j < col; j++)
{
for (i = 0; i < row - 1; i++)
{
if (!(board[i][j] == board[i+1][j] && board[i][j] != ' '))
{
break;
}
}
if (i == row - 1)
{
return board[i][j];
}
}
//判断正对角线
for (i = 0,j = 0; i < row-1&&j0 && j < col - 1; i--, j++)
{
if (board[i][j] == board[i -1][j + 1])
{
if(board[i][j]==' ')
break;
}
else
{
break;
}
}
if (i == 0 || j == col - 1)
{
return board[i][j];
}
//1--满 0--未满
int ret = IsFull(board, ROW, COL);
if (ret == 1)
{
return 'Q';
}
else
{
return 'C';
}
}
最终函数结果
test.c
#include"game.h"
void menu()
{
printf("**********************************************n");
printf("**************** 1.play ****************n");
printf("**************** 2.exit ****************n");
printf("**********************************************n");
}
void game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;//接收游戏状态
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret= IsWin(board, ROW,COL);
if (ret != 'C')
break;
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//随机数的生成,头文件和
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:printf("三子棋游戏n");
game();
break;
case 0:printf("退出游戏n");
break;
default:printf("选择错误,重新选择n");
break;
}
} while (input != 0);
return 0;
}
game.h
//头文件的包含 #include#include #include //符号的定义 #define ROW 3 #define COL 3 //函数的声明 //初始化棋盘 void InitBoard(char board[ROW][COL],int row,int col); //打印棋盘的函数 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //1.玩家赢 - * //2.电脑赢 - # //3.平局 - Q //4.游戏继续 - C //判断游戏是否有输赢 char IsWin(char board[ROW][COL], int row, int col);
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("n");
if (i < row - 1)
{
j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>n");
while (1)
{
printf("请输入下棋坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y -1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入n");
}
}
else
{
printf("非法坐标请重新输入n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>n");
while (1)
{
int x = rand() % row;//接受随机数
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
//改行全为 两个相邻的相等并且不为空格时
for (i = 0; i < row; i++)
{
for (j = 0; j < col-1; j++)
{
if (!(board[i][j] == board[i][j + 1] && board[i][j] != ' '))
{
break;
}
}
if (j == col-1)
{
return board[i][j];
}
}
//判断列
for (j = 0; j < col; j++)
{
for (i = 0; i < row - 1; i++)
{
if (!(board[i][j] == board[i+1][j] && board[i][j] != ' '))
{
break;
}
}
if (i == row - 1)
{
return board[i][j];
}
}
//判断正对角线
for (i = 0,j = 0; i < row-1&&j0 && j < col - 1; i--, j++)
{
if (board[i][j] == board[i -1][j + 1])
{
if(board[i][j]==' ')
break;
}
else
{
break;
}
}
if (i == 0 || j == col - 1)
{
return board[i][j];
}
//判断是否平局
//1--满 0--未满
int ret = IsFull(board, ROW, COL);
if (ret == 1)
{
return 'Q';
}
else
{
return 'C';
}
}
也可以把标识符常量3改为5就是简易版的五子棋了,



