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2022-1-23三子棋游戏 (无bug版本) · GDM/C语言 - 码云 - 开源中国 (gitee.com)
目录
一.框架(源.c)
二.game功能模块(game.c)
1.#include内容
2.初始化棋盘,使棋盘内的都为空格
3.打印棋盘
4.玩家下棋
5.电脑下棋
6.判断是否符合结束游戏的条件
三.头文件
一.框架(源.c)
#include"game.h"
#include
#include
void game()
{
int ret = 0;
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);//初始化棋盘,使都为空格
print_board(board, ROW, COL);//打印棋盘
//玩家赢了 *
//电脑赢了 #
//满了 1
//继续 0
while (1)
{
player_board(board);//玩家下棋
print_board(board, ROW, COL);//打印棋盘
ret = is_win(board);
if (ret != 0)
{
break;
}
computer_board(board,ROW,COL);//电脑下棋
print_board(board, ROW, COL);//打印棋盘
ret = is_win(board);
if (ret != 0)
{
break;
}
}
if (ret == '*')
{
printf("玩家胜利n");
}
else if (ret == '#')
{
printf("电脑胜利n");
}
else
{
printf("平局n");
}
}
int is_play()
{
printf("************************n");
printf("******** 1.play ********n");
printf("******** 0.exit ********n");
printf("************************n");
int input;
scanf_s("%d", &input);
return input;
}
int main()//
{
int input;
do
{
input = is_play();
switch (input)
{
case 1:game();
case 0:printf("游戏结束n"); break;
default:printf("输入错误,请重新输入n");
}
} while (1);
return 0;
}
二.game功能模块(game.c)
1.#include内容
#include
#include"game.h"
#include
#include
2.初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (int j = 0; j < COL ; j++)
{
board[i][j]= ' ';
}
}
printf("n");
}
3.打印棋盘
void print_board(char board[ROW][COL], int x, int y)
{
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("n");
if (i < x - 1)
{
for (int k = 0; k < y; k++)
{
printf("---");
if (k < x - 1)
{
printf("|");
}
}
printf("n");
}
}
printf("n");
}
4.玩家下棋
void player_board(char board[ROW][COL])
{
int x, y;
printf("请输入你要下棋的位置:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= 3 && board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
}
else
{
printf("输入错误,请重新输入n");
}
}
5.电脑下棋
void computer_board(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
printf("电脑下棋:>n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断是否符合结束游戏的条件
static int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
int is_win(char board[ROW][COL])
{
//判断行
for (int i = 0; i < ROW; i++)
{
if (board[i][1] == board[i][0] && board[i][2] == board[i][0] && board[1][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (int i = 0; i < COL; i++)
{
if (board[1][i] == board[2][i] && board[0][i] == board[1][i] && board[1][1] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断可以继续下棋
is_full(board,ROW,COL);
if (is_full(board,ROW,COL) == 0)//棋盘未满
{
return 0;
}
else
{
return 1;
}
}
三.头文件
#pragma once
#include
#include
#include
#define ROW 3//定义行
#define COL 3//定义列
//初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y);
//打印棋盘
void print_board(char board[ROW][COL], int x, int y);
//玩家下棋
void player_board(char board[ROW][COL]);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断是否符合结束游戏的条件
int is_win(char board[ROW][COL]);
#include#include"game.h" #include #include
2.初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (int j = 0; j < COL ; j++)
{
board[i][j]= ' ';
}
}
printf("n");
}
3.打印棋盘
void print_board(char board[ROW][COL], int x, int y)
{
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("n");
if (i < x - 1)
{
for (int k = 0; k < y; k++)
{
printf("---");
if (k < x - 1)
{
printf("|");
}
}
printf("n");
}
}
printf("n");
}
4.玩家下棋
void player_board(char board[ROW][COL])
{
int x, y;
printf("请输入你要下棋的位置:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= 3 && board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
}
else
{
printf("输入错误,请重新输入n");
}
}
5.电脑下棋
void computer_board(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
printf("电脑下棋:>n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断是否符合结束游戏的条件
static int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
int is_win(char board[ROW][COL])
{
//判断行
for (int i = 0; i < ROW; i++)
{
if (board[i][1] == board[i][0] && board[i][2] == board[i][0] && board[1][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (int i = 0; i < COL; i++)
{
if (board[1][i] == board[2][i] && board[0][i] == board[1][i] && board[1][1] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断可以继续下棋
is_full(board,ROW,COL);
if (is_full(board,ROW,COL) == 0)//棋盘未满
{
return 0;
}
else
{
return 1;
}
}
三.头文件
#pragma once
#include
#include
#include
#define ROW 3//定义行
#define COL 3//定义列
//初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y);
//打印棋盘
void print_board(char board[ROW][COL], int x, int y);
//玩家下棋
void player_board(char board[ROW][COL]);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断是否符合结束游戏的条件
int is_win(char board[ROW][COL]);
void print_board(char board[ROW][COL], int x, int y)
{
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("n");
if (i < x - 1)
{
for (int k = 0; k < y; k++)
{
printf("---");
if (k < x - 1)
{
printf("|");
}
}
printf("n");
}
}
printf("n");
}
4.玩家下棋
void player_board(char board[ROW][COL])
{
int x, y;
printf("请输入你要下棋的位置:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= 3 && board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
}
else
{
printf("输入错误,请重新输入n");
}
}
5.电脑下棋
void computer_board(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
printf("电脑下棋:>n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断是否符合结束游戏的条件
static int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
int is_win(char board[ROW][COL])
{
//判断行
for (int i = 0; i < ROW; i++)
{
if (board[i][1] == board[i][0] && board[i][2] == board[i][0] && board[1][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (int i = 0; i < COL; i++)
{
if (board[1][i] == board[2][i] && board[0][i] == board[1][i] && board[1][1] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断可以继续下棋
is_full(board,ROW,COL);
if (is_full(board,ROW,COL) == 0)//棋盘未满
{
return 0;
}
else
{
return 1;
}
}
三.头文件
#pragma once
#include
#include
#include
#define ROW 3//定义行
#define COL 3//定义列
//初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y);
//打印棋盘
void print_board(char board[ROW][COL], int x, int y);
//玩家下棋
void player_board(char board[ROW][COL]);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断是否符合结束游戏的条件
int is_win(char board[ROW][COL]);
void computer_board(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
printf("电脑下棋:>n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断是否符合结束游戏的条件
static int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
int is_win(char board[ROW][COL])
{
//判断行
for (int i = 0; i < ROW; i++)
{
if (board[i][1] == board[i][0] && board[i][2] == board[i][0] && board[1][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (int i = 0; i < COL; i++)
{
if (board[1][i] == board[2][i] && board[0][i] == board[1][i] && board[1][1] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断可以继续下棋
is_full(board,ROW,COL);
if (is_full(board,ROW,COL) == 0)//棋盘未满
{
return 0;
}
else
{
return 1;
}
}
三.头文件
#pragma once
#include
#include
#include
#define ROW 3//定义行
#define COL 3//定义列
//初始化棋盘,使棋盘内的都为空格
void init_board(char board[ROW][COL], int x, int y);
//打印棋盘
void print_board(char board[ROW][COL], int x, int y);
//玩家下棋
void player_board(char board[ROW][COL]);
//电脑下棋
void computer_board(char board[ROW][COL], int row, int col);
//判断是否符合结束游戏的条件
int is_win(char board[ROW][COL]);
#pragma once #include#include #include #define ROW 3//定义行 #define COL 3//定义列 //初始化棋盘,使棋盘内的都为空格 void init_board(char board[ROW][COL], int x, int y); //打印棋盘 void print_board(char board[ROW][COL], int x, int y); //玩家下棋 void player_board(char board[ROW][COL]); //电脑下棋 void computer_board(char board[ROW][COL], int row, int col); //判断是否符合结束游戏的条件 int is_win(char board[ROW][COL]);



