定义函数
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);//静态方法,只能实现,具体为3的查找,修改行和列,不能运行。
菜单
void menu()
{
printf("********************************n");
printf("********* 1. play *********n");
printf("********* 0. exit *********n");
printf("********************************n");
}
逻辑实现
void game()
{
//存放下棋的数据
char board[ROW][COL] = { 0 };
//初始化棋盘为全空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
int num = 0;
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
num++;
if (is_win(board, ROW, COL) == '*')
{
printf("玩家赢n");
DisplayBoard(board, ROW, COL);
break;
}
//电脑下棋
if (num == ROW * COL)
{
DisplayBoard(board, ROW, COL);
printf("平局n");
break;
}
computer_move(board, ROW, COL);
num++;
DisplayBoard(board, ROW, COL);
if (is_win(board, ROW, COL) == '#') //返回0,继续;返回1,玩家赢;返回2,电脑赢;返回3,平局
{
printf("你是笨蛋n");
//DisplayBoard(board, ROW, COL);
break;
}
}
}
打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//打印分割的行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("n");
}
}
}
玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入n");
}
}
else
{
printf("坐标非法,请重新输入n");
}
}
}
电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
while (1) {
int row = rand() % ROW; //0~2
int col = rand() % COL; //0~2
if (board[row][col] == ' ')
{
board[row][col] = '#';
break;
}
}
}
判断输赢
char is_win(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
for (int i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board != ' ')
{
return board[1][1];
}
return ' ';
}
全部代码:
头文件 game.h
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);//静态方法,只能实现,具体为3的查找,修改行和列,不能运行。
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//打印分割的行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入n");
}
}
else
{
printf("坐标非法,请重新输入n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
while (1) {
int row = rand() % ROW; //0~2
int col = rand() % COL; //0~2
if (board[row][col] == ' ')
{
board[row][col] = '#';
break;
}
}
}
char is_win(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
for (int i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board != ' ')
{
return board[1][1];
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
//测试三子棋游戏的逻辑
#include "game.h"
void menu()
{
printf("********************************n");
printf("********* 1. play *********n");
printf("********* 0. exit *********n");
printf("********************************n");
}
void game()
{
//存放下棋的数据
char board[ROW][COL] = { 0 };
//初始化棋盘为全空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
int num = 0;
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
num++;
if (is_win(board, ROW, COL) == '*')
{
printf("玩家赢n");
DisplayBoard(board, ROW, COL);
break;
}
//电脑下棋
if (num == ROW * COL)
{
DisplayBoard(board, ROW, COL);
printf("平局n");
break;
}
computer_move(board, ROW, COL);
num++;
DisplayBoard(board, ROW, COL);
if (is_win(board, ROW, COL) == '#') //返回0,继续;返回1,玩家赢;返回2,电脑赢;返回3,平局
{
printf("你是笨蛋n");
//DisplayBoard(board, ROW, COL);
break;
}
}
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//游戏
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(0));
test();
return 0;
}