小游戏的代码块分为三个部分,测试函数(test.c):运行小游戏和实现游戏逻辑部分,game.h:引头文件,函数声明,game.c:实现游戏中的函数
test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("***************************n");
printf("******* 1.play *****n");
printf("******* 0.exit *****n");
printf("***************************n");
}
void game() {
//创建二维数组,保存数据
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
//返回'*'表示玩家赢了
//返回'#'表示电脑赢了
//返回'Q'表示平局
// 返回‘C’表示游戏继续
char ret = 0;
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//走完后判断输赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*') {
printf("玩家赢了n");
DisplayBoard(board, ROW, COL);
}
else if (ret == '#') {
printf("电脑赢了n");
DisplayBoard(board, ROW, COL);
}
else {
printf("平局n");
DisplayBoard(board, ROW, COL);
}
}
int main()
{
srand((unsigned int)time(NULL));//产生随机数
int input = 0;
do
{
menu();
printf("请输入你的选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("输入错误,请重新输入n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once //引用头文件 #include#include #include #define ROW 3 #define COL 3 //函数声明 void InitBoard(char board[ROW][COL],int row,int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0;j < col;j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0;i < row;i++) {
int j = 0;
for (j = 0;j < col;j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
if (i < row - 1) {
int j = 0;
for (j = 0;j < col;j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走>n");
while (1)
{
printf("请输入玩家下棋的坐标>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入n");
}
}
else
{
printf("坐标非法请重新输入n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑走n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0;i < row;i++) {
int j = 0;
for (j = 0;j < col;j++) {
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col) {
//3行的情况
int i = 0;
for (i = 0;i < row;i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//3列的情况
for (i = 0;i < col;i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//两条对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//判断平局
int ret = 0;
ret = IsFull(board, ROW, COL);
if (ret == 1) {
//棋局满了返回1,没满返回0
return 'Q';
}
else
{
return 'C';
}
}
测试截图:



