import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class SpaceShooterGame1 extends FlameGame with PanDetector{
late Player1 player;
@override
Future? onLoad() async{
// TODO: implement onLoad
await super.onLoad();
player=Player1();
add(
player..position=size/2
..width=50
..height=100
..anchor=Anchor.center
);
}
@override
void onPanUpdate(DragUpdateInfo info) {
player.move(info.delta.game);
}
}
class Player1 extends PositionComponent{
static final _paint=Paint()..color=Colors.white;
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), _paint);
}
void move(Vector2 delta){
position.add(delta);
}
}
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class SpaceShooterGame2 extends FlameGame with PanDetector{
late Player2 player;
@override
Future? onLoad() async{
await super.onLoad();
player=Player2();
final playerSprite=await loadSprite("bloc_logo_small.png");
add(
player..position=size/2
..sprite=playerSprite
..width=50
..height=100
..anchor=Anchor.center
);
}
@override
void onPanUpdate(DragUpdateInfo info) {
player.move(info.delta.game);
}
}
class Player2 extends SpriteComponent{
void move(Vector2 delta){
position.add(delta);
}
}
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class SpaceShooterGame3 extends FlameGame with PanDetector{
late Player3 player;
@override
Future? onLoad() async{
await super.onLoad();
player=Player3();
add(player);
}
@override
void onPanUpdate(DragUpdateInfo info) {
player.move(info.delta.game);
}
}
class Player3 extends SpriteComponent with HasGameRef{
@override
Future? onLoad() async{
await super.onLoad();
sprite=await gameRef.loadSprite("bloc_logo_small.png");
position=gameRef.size/2;
width=100;
height=150;
anchor=Anchor.center;
}
void move(Vector2 delta){
position.add(delta);
}
}