首次自己写程序,很不完善,还有许多问题需要解决。。。见谅见谅
#define GDIPVER 0x0110 #define WIN32_LEAN_AND_MEAN #include#include #include #include #include #include #include #include #include #include #include "resource.h" #include #pragma comment(lib, "winmm.lib") #pragma comment(lib,"GdiPlus.lib") using namespace Gdiplus; #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 static int cxball,cyball; VOID onPaint(HDC hDC,int x,int y) { Graphics _g(hDC); //构造画笔 Pen _p( Color::Red, //颜色 2.0F);//笔宽(默认:1.0F) _g.DrawEllipse(&_p,x, y, 50, 50); //设置笔宽与颜色 _p.SetColor(Color(255,111,222,55)); //设置颜色 _p.SetWidth(3.0F);//设置笔宽 //获得笔宽与颜色 Color _c;_p.GetColor(&_c);//获取颜色 REAL _r = _p.GetWidth();//获取笔宽 } LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam) { static PMSG pmsg; switch(msg) { PAINTSTRUCT ps ; HDC hDC; static int cxClient, cyClient ; static int cxcreat,cycreat; static int times,score; TCHAR szText[256]; case WM_CREATE: { hDC = GetDC(hWnd); PlaySound(MAKEINTRESOURCE(IDR_WAVE1), hinstance_app, SND_RESOURCE | SND_ASYNC); times = 9; score = 0; ReleaseDC(hWnd,hDC); return(0); } break; case WM_SIZE: { cxClient = LOWORd (lparam) ; cyClient = HIWORd (lparam) ; return 0 ; } break; case WM_LBUTTonDOWN : { switch (wparam) { case MK_LBUTTON: hDC = GetDC(hWnd); sprintf(szText,"得分为 %d",score); TextOut(hDC,900,240,szText,10); times--; sprintf(szText,"次数为 %d",times); TextOut(hDC,900,280,szText,8); cxcreat = (int)LOWORd( lparam ) ; //获取鼠标位置x坐标信息 cycreat = (int)HIWORd( lparam ) ; //获取鼠标位置y坐标信息 SetBkMode(hDC, OPAQUE); if(cxcreat>cxball-50&&cxcreat cyball-50&&cycreat WINDOW_WIDTH - 50) { xv=-xv; cxball += xv; } else if (cyball < 0 || cyball > WINDOW_HEIGHT - 50) { yv=-yv; cyball += yv; } onPaint(hdc,cxball,cyball); Sleep(10); InvalidateRect(hwnd,&rect,TRUE); }while(Msg.message != WM_QUIT); ReleaseDC(hwnd,hdc); UnregisterClass( _T("SimpleWindowClass"), WndClassEx.hInstance); GdiplusShutdown(GdiplusToken); return 0; }
以上就是本文给大家分享的C++编写的打靶小游戏的代码了,希望大家能够喜欢。



