效果不好,见谅,没事就写了一个!!!
#include#include #include #include // console width #define CONSOLE_WIDTH 80 #define BOX_WIDTH 10 int BOX[4][4] = { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}; // the console output handle HANDLE c_handle; void setCursorPosition(short x, short y) { static COORD c; c.X = x; c.Y = y; SetConsoleCursorPosition(c_handle, c); } void drawTheGameBox() { printf("%15s■■■■■■■■■■■■■■■■■■■■■n", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■n", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■n", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■n", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■n", ""); } int random() { int i = 0, j = 0, _index = 0, rrr = 0; int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; srand((unsigned)time(NULL)); // rand() for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) { rand_arr[_index ++] = (0xff & i << 4) | (0xf & j); } } } if(_index == 0) { return -1; } return rand_arr[rand() % _index]; } int* alogs(int item[]) { int i = 0, j = 0; int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0}; for(i = 0; i < 4; i ++) { if(item[i] != 0) { tep[j ++] = item[i]; } } for(i = 0; i < 3; i ++) { if(tep[0] == 0) break; if(tep[i] == tep[i + 1]) { tep[i] *= 2; tep[i + 1] = 0; } } j = 0; for(i = 0; i < 4; i ++) { if(tep[i] != 0) { tmp[j ++] = tep[i]; } } return (int *)(&tmp); } int validate(int item[]) { int i = 0; for(i = 0; i < 3; i ++) { if(item[i] != 0 && item[i] == item[i + 1]) return 1; if(item[i] == 0 && item[i + 1] != 0) return 1; } return 0; } int keydownControlx(int key) { int i = 0, j = 0; int *p; int tp[4] = {0, 0, 0, 0}; switch(key) { case 72: // up j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[0][i]; tp[1] = BOX[1][i]; tp[2] = BOX[2][i]; tp[3] = BOX[3][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[0][i] = p[0]; BOX[1][i] = p[1]; BOX[2][i] = p[2]; BOX[3][i] = p[3]; } return j != 4; case 80: // down j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[3][i]; tp[1] = BOX[2][i]; tp[2] = BOX[1][i]; tp[3] = BOX[0][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[3][i] = p[0]; BOX[2][i] = p[1]; BOX[1][i] = p[2]; BOX[0][i] = p[3]; } return j != 4; case 75: // left j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][0]; tp[1] = BOX[i][1]; tp[2] = BOX[i][2]; tp[3] = BOX[i][3]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][0] = p[0]; BOX[i][1] = p[1]; BOX[i][2] = p[2]; BOX[i][3] = p[3]; } return j != 4; case 77: // right j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][3]; tp[1] = BOX[i][2]; tp[2] = BOX[i][1]; tp[3] = BOX[i][0]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][3] = p[0]; BOX[i][2] = p[1]; BOX[i][1] = p[2]; BOX[i][0] = p[3]; } return j != 4; default: return 0; } return 0; } int main() { int i = 0, j = 0, r = 0; CONSOLE_CURSOR_INFO cci = {1, 0}; c_handle = GetStdHandle(STD_OUTPUT_HANDLE); // hide the cursor. SetConsoleCursorInfo(c_handle, &cci); // SetConsoleTextAttribute(c_handle, 0x3); //system("color 30"); drawTheGameBox(); r = random(); if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } // begin while(1) { Sleep(100); // key down. while (_kbhit()) { // the key down fun. if(!keydownControlx(_getch())) continue; // clear the console and redraw. system("cls"); SetConsoleTextAttribute(c_handle, 0x3); drawTheGameBox(); for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } r = random(); if( r == -1 ) { // game over //SetConsoleTextAttribute(c_handle, 0xff0000); setCursorPosition(27, 10); printf("GAME ORVER!!!!!!!"); } if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } Sleep(100); setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2)); //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]); printf("%d", BOX[0xff & ( r >> 4)][0xf & r]); } } return 0; }
附上另外一个小伙伴的代码
#include#include #include #include void start_game(); void reset_game(); void move_left(); void move_right(); void move_up(); void move_down(); void refresh_show(); void add_rand_num(); void check_game_over(); int get_null_count(); int board[4][4]; int score; int best; int if_need_add_num; int if_game_over; int main() { start_game(); } void start_game() { reset_game(); char cmd; while (1) { cmd = getch(); if (if_game_over) { if (cmd == 'y' || cmd == 'Y') { reset_game(); continue; } else if (cmd == 'n' || cmd == 'N') { return; } else { continue; } } if_need_add_num = 0; switch (cmd) { case 'a': case 'A': case 75 : move_left(); break; case 's': case 'S': case 80 : move_down(); break; case 'w': case 'W': case 72 : move_up(); break; case 'd': case 'D': case 77 : move_right(); break; } score > best ? best = score : 1; if (if_need_add_num) { add_rand_num(); refresh_show(); } } } void reset_game() { score = 0; if_need_add_num = 1; if_game_over = 0; int n = rand() % 16; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] = (n-- == 0 ? 2 : 0); } } add_rand_num(); system("cls"); refresh_show(); } void add_rand_num() { srand(time(0)); int n = rand() % get_null_count(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (board[i][j] == 0 && n-- == 0) { board[i][j] = (rand() % 3 ? 2 : 4); return; } } } } int get_null_count() { int n = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] == 0 ? n++ : 1; } } return n; } void check_game_over() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i]) { if_game_over = 0; return; } } } if_game_over = 1; } void move_left() { for (int i = 0; i < 4; i++) { for (int j = 1, k = 0; j < 4; j++) { if (board[i][j] > 0) { if (board[i][k] == board[i][j]) { score += board[i][k++] <<= 1; board[i][j] = 0; if_need_add_num = 1; } else if (board[i][k] == 0) { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else { board[i][++k] = board[i][j]; if (j != k) { board[i][j] = 0; if_need_add_num = 1; } } } } } } void move_right() { for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[i][j] > 0) { if (board[i][k] == board[i][j]) { score += board[i][k--] <<= 1; board[i][j] = 0; if_need_add_num = 1; } else if (board[i][k] == 0) { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else { board[i][--k] = board[i][j]; if (j != k) { board[i][j] = 0; if_need_add_num = 1; } } } } } } void move_up() { for (int i = 0; i < 4; i++) { for (int j = 1, k = 0; j < 4; j++) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k++][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[++k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } void move_down() { for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k--][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[--k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } void refresh_show() { COORD pos = {0, 0}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); printf("nnnn"); printf(" GAME: 2048 SCORE: %06d BEST: %06dn", score, best); printf("--------------------------------------------------nn"); printf(" ┌──┬──┬──┬──┐n"); for (int i = 0; i < 4; i++) { printf(" │"); for (int j = 0; j < 4; j++) { if (board[i][j] != 0) { if (board[i][j] < 10) { printf(" %d │", board[i][j]); } else if (board[i][j] < 100) { printf(" %d │", board[i][j]); } else if (board[i][j] < 1000) { printf(" %d│", board[i][j]); } else if (board[i][j] < 10000) { printf("%4d│", board[i][j]); } else { int n = board[i][j]; for (int k = 1; k < 20; k++) { n >>= 1; if (n == 1) { printf("2^%02d│", k); break; } } } } else printf(" │"); } if (i < 3) { printf("n ├──┼──┼──┼──┤n"); } else { printf("n └──┴──┴──┴──┘n"); } } printf("n"); printf("--------------------------------------------------n"); printf("W↑ A← →D ↓S"); if (get_null_count() == 0) { check_game_over(); if (if_game_over) { printf("r GAME OVER! TRY THE GAME AGAIN? [Y/N]"); } } }
以上所述就是本文的全部内容了,希望大家能够喜欢。



