尽量将面向对象的思想融入进程序中
ChessBoard.h
//ChessBoard.h #pragma once #define ROW 15 #define COL 15 #includeusing namespace std; class ChessBoard//棋盘类 { public: char m_cSquare[ROW][COL]; public: ChessBoard(); void show(); };
ChessBoard.cpp
//ChessBoard.cpp
#include"ChessBoard.h"
ChessBoard::ChessBoard()
{
for(int i=1;i
Player.h
//Player.h
#pragma once
//宏定义四种检测五子是否连成线的方向
#define HORIZON 0
#define VERTICAL 1
#define LEFTBOTTOMTORIGHTTOP 2
#define LEFTTOPTORIGHTBOTTOM 3
#include"ChessBoard.h"
#include
using namespace std;
#include
class Player
{
private:
string m_name;
char m_chessType;
int m_x;
int m_y;
ChessBoard* m_ptBoard;
public:
Player(string name,char chessType):m_name(name),m_chessType(chessType),m_ptBoard(NULL){}
void attachToBoard(ChessBoard* ptBoard){m_ptBoard=ptBoard;}
bool isInChessBoard(int x,int y);
bool isLine(int x,int y);
bool isWin();
void setChess();
};
Player.cpp
//Player.cpp
#include"Player.h"
bool Player::isInChessBoard(int x,int y)
{
if(x0 && y0)
return true;
else
return false;
}
bool Player::isLine(int x,int y)
{
for(int direc=HORIZON;direc<=LEFTTOPTORIGHTBOTTOM;direc++)//四个方向,权宜之计
{
int tempX,tempY,cnt=1;//cnt:连续排列的同种类的棋子的个数,达到五个则该方赢
for(int i=-4;i<=4;i++)
{
if(i==0)continue;//此时循环一遍相当于什么都没做
switch(direc)
{
case HORIZON:
tempX=x; tempY=y+i; break;
case VERTICAL:
tempX=x+i; tempY=y; break;
case LEFTBOTTOMTORIGHTTOP:
tempX=x-i; tempY=y+i; break;
case LEFTTOPTORIGHTBOTTOM:
tempX=x+i; tempY=y+i; break;
}
if(isInChessBoard(tempX,tempY) && m_ptBoard->m_cSquare[tempX][tempY]==m_chessType)
cnt++;
else
cnt=0;
if(cnt==5)//五子成线
return true;
}
}return false;
}
void Player::setChess()
{
cout<<"请输入玩家"<>m_x>>m_y;
while(cin.fail() || m_ptBoard->m_cSquare[m_x][m_y]!=' ')//输入不是int型变量或者此位置上已有棋子
{
cout<<"输入有误,请再次输入玩家"<>m_x>>m_y;
}
if(isInChessBoard(m_x,m_y))
m_ptBoard->m_cSquare[m_x][m_y]=m_chessType;
}
bool Player::isWin()
{
return isLine(m_x,m_y)?true:false;
}
main.cpp
//main.cpp
#include"ChessBoard.h"
#include"Player.h"
int main()
{
ChessBoard board;
Player playA("aaa",'*');//玩家aaa的棋子形状是'*'
playA.attachToBoard(&board);
Player playB("bbb",'#');//玩家bbb的棋子形状是'#'
playB.attachToBoard(&board);
board.show();
while(1)
{
playA.setChess();//玩家A放下一个棋子
if(playA.isWin())
{ cout<<"Winer!"; break;}
board.show();
playB.setChess();//玩家B放下一个棋子
if(playB.isWin())
{ cout<<"Winer!"; break;}
board.show();
}
return 1;
}
以上所述就是本文的全部内容了,希望能够对大家熟练掌握C++有所帮助。



