我终于明白了。为了解决“窗口句柄”问题,我使用了Marwin Schmitt的变通方法/
hack(请参阅此处):
def _on_video_realize(self, widget): # The window handle must be retrieved first in GUI-thread and before # playing pipeline. video_window = self._drawing_area.get_property('window') if sys.platform == "win32": if not video_window.ensure_native(): print("Error - video playback requires a native window") ctypes.pythonapi.PyCapsule_GetPointer.restype = ctypes.c_void_p ctypes.pythonapi.PyCapsule_GetPointer.argtypes = [ctypes.py_object] drawingarea_gpointer = ctypes.pythonapi.PyCapsule_GetPointer(video_window.__gpointer__, None) gdkdll = ctypes.CDLL ("libgdk-3-0.dll") self._video_window_handle = gdkdll.gdk_win32_window_get_handle(drawingarea_gpointer) else: self._video_window_handle = video_window.get_xid()但是还有一个问题,就是从来没有调用过“同步消息”处理程序。我发现并非所有的视频接收器都支持嵌入式视频,请参见此处。例如,
d3dvideosink确实支持嵌入式视频,但是我在虚拟机上运行Windows,即使激活了3D硬件加速,它也可能无法工作。在非虚拟Windows上运行相同的代码将导致对“
sync-message”处理程序的回调,可以在其中设置先前获取的窗口处理程序:
def _on_player_sync_message(self, bus, message): if message.get_structure() is None: return if not GstVideo.is_video_overlay_prepare_window_handle_message(message): return imagesink = message.src imagesink.set_property("force-aspect-ratio", True) imagesink.set_window_handle(self._video_window_handle)Windows上的播放现在可以正常工作。



