本文实例为大家分享了C++简单QQ程序服务器端的实现代码,供大家参考,具体内容如下
// ServerDlg.cpp : implementation file
//
#include "StdAfx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define WM_SHOWTASK WM_USER+1
#define WM_SERVER_ACCEPT WM_USER+2
/////////////////////////////////////////////////////////////////////////////
// CaboutDlg dialog used for App about
class CaboutDlg : public CDialog
{
public:
CaboutDlg();
// Dialog Data
//{{AFX_DATA(CaboutDlg)
enum { IDD = IDD_aboutBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CaboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CaboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CaboutDlg::CaboutDlg() : CDialog(CaboutDlg::IDD)
{
//{{AFX_DATA_INIT(CaboutDlg)
//}}AFX_DATA_INIT
}
void CaboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CaboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CaboutDlg, CDialog)
//{{AFX_MSG_MAP(CaboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent )
: CDialog(CServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerDlg)
m_strShow = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINframe);
m_People = 0;
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerDlg)
DDX_Control(pDX, IDC_STATIC_PEOPLE, m_strPeople);
DDX_Control(pDX, IDC_STATIC_HOST, m_strHost);
DDX_Text(pDX, IDC_EDIT_SHOW, m_strShow);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
//{{AFX_MSG_MAP(CServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_MESSAGE(WM_SHOWTASK,OnShowTask)
ON_MESSAGE(WM_SERVER_ACCEPT,OnServerAccept)
ON_WM_DESTROY()
ON_COMMAND(ID_EXIT,OnDlgExit)
ON_COMMAND(ID_SHOW,OnDlgShow)
ON_COMMAND(ID_HIDE,OnDlgHide)
//}}AFX_MSG_MAP
ON_STN_CLICKED(IDC_STATIC_HOST, &CServerDlg::OnStnClickedStaticHost)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers
BOOL CServerDlg::onInitDialog()
{
CDialog::onInitDialog();
// Add "about..." menu item to system menu.
// IDM_aboutBOX must be in the system command range.
ASSERT((IDM_aboutBOX & 0xFFF0) == IDM_aboutBOX);
ASSERT(IDM_aboutBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString straboutMenu;
straboutMenu.LoadString(IDS_aboutBOX);
if (!straboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_aboutBOX, straboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
InitNotify();
SetWindowText("服务器");//在对话框上面显示标题
//1 加载Socket库
InitSocket(); //2 初始化Socket库
return TRUE; // return TRUE unless you set the focus to a control
}
VOID CServerDlg::GetHostInfor()
{
char szHostName[128]; //获得Shine-PC // 存储主机名
if (gethostname(szHostName,128)==0) //正确的情况
{
hostent* pHost; //Host Content
pHost = gethostbyname(szHostName); //网卡信息 //pHost返回的是指向主机的列表
LPCSTR psz = inet_ntoa(*(struct in_addr *)pHost->h_addr_list[0]);//得到指向ip的psz变量
CString strTemp;
strTemp += "主机名:";
strTemp += szHostName;
strTemp += " ";
strTemp+="IP地址:";
strTemp+=psz;
m_strHost.SetWindowText(strTemp);
CString strPeople;
strPeople.Format("%d",m_People);
m_strPeople.SetWindowText(strPeople);
}
}
VOID CServerDlg::InitSocket()
{
WSADATA wsaData;
WSAStartup(MAKEWORd(2,2),&wsaData);
GetHostInfor();
//创建监听套接字
m_sListen = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(m_sListen==INVALID_SOCKET)
{
MessageBox("Create SOCKET Failed");
WSACleanup();
return;
}
//初始化网卡
//sockaddr_in(2.2) sockaddr(1.0)
m_ServerAddr.sin_family = AF_INET;
m_ServerAddr.sin_addr.s_addr = INADDR_ANY;
m_ServerAddr.sin_port = htons(9527);
//1.0
//绑定
if(bind(m_sListen,
(sockaddr*)&m_ServerAddr,sizeof(m_ServerAddr))==SOCKET_ERROR)
{
MessageBox("Bind Failed");
WSACleanup();
closesocket(m_sListen);
return;
}
//监听
if(listen(m_sListen,20)==SOCKET_ERROR)
{
MessageBox("Listen Failed");
WSACleanup();
closesocket(m_sListen);
return;
}
WSAAsyncSelect(m_sListen,m_hWnd,WM_SERVER_ACCEPT,
FD_ACCEPT|FD_READ|FD_CLOSE);
for(int i=0;im_hWnd,SW_NORMAL);
}
//FD_ACCEPT FD_CLOSE FD_READ
LRESULT CServerDlg::onServerAccept(WPARAM wParam,LPARAM lParam)
{
// WSAGETSELECTEVENT == LOWORd(lParam)
int iEvent = WSAGETSELECTEVENT(lParam);
//调用Winsock API函数,得到网络事件类型
switch(iEvent)
{
case FD_ACCEPT://客户端连接请求事件
{
onAccept(); //用户的上线请求 Connect
break;
}
case FD_CLOSE://客户端断开事件:
{
onClose(wParam); //WParam 谁被关闭
break;
}
case FD_READ://网络数据包到达事件
{
onRecive(wParam); //Send
break;
}
default: break;
}
return 0;
}
VOID CServerDlg::onRecive(WPARAM wParam)
{
SENDINFOR Data = {0};
int i = 0;
for (i=0;i12
//5 12 11|1.txt|5|
//5 12 192.168.0.100|11|1.txt|5| --->12
CString strTemp;
strTemp+=m_PeopleInfor[i].strIp;
strTemp+="|";
strTemp+=Data.szMsg;
strcpy(Data.szMsg,strTemp.LockBuffer());
int j = 0;
for (j=0;j
以上就是本文的全部内容,希望对大家的学习有所帮助。



