package anliti;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Random;
public class DouDiZhu {
public static void main(String[] args) {
//1准备牌
//定义一个存储54张牌的ArrayList集合 泛型使用String
ArrayList poker = new ArrayList<>();
//定义两个数组 一个存储牌的花色 一个数组存储牌的序号
String[] colors ={"♠","♥","♣","♦"};
String[] numbers ={"2","A","K","Q","J","10","9","8","7","6","5","4","3",};
// 先把大王存储到poker中
poker.add("大王");
poker.add("小王");
//循环嵌套遍历两个数组,组装52张牌
for(String number:numbers){
for (String color : colors) {
// System.out.println(color+number);
//把组装好的牌存储到poker中
poker.add(color+number);
}
}
//System.out.println(poker);
Collections.shuffle(poker);
// System.out.println(poker);
//定义四个集合 存储玩家的牌和底牌
ArrayList wanjia1 = new ArrayList<>();
ArrayList wanjia2 = new ArrayList<>();
ArrayList wanjia3 = new ArrayList<>();
ArrayList diPai = new ArrayList<>();
for (int i = 0; i =51){
//给底牌发牌
diPai.add(p);
//用牌数%于3为零发给玩家1
}else if(i%3==0){
wanjia1.add(p);
//用牌数%于3为一发给玩家2
}else if(i%3==1){
wanjia2.add(p);
//用牌数%于3为三发给玩家3
}else if(i%3==2){
wanjia3.add(p);
}
}
// 4 看牌
System.out.println("刘德华:"+wanjia1);
System.out.println("周瑞发:"+wanjia2);
System.out.println("周星驰:"+wanjia3);
System.out.println("底牌堆"+diPai);
}
}
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进阶版斗地主:有序的
package anliti;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
public class doudizhudie {
public static void main(String[] args) {
//1 准备牌
//创建一个map集合 存储牌的索引和组装好的牌
HashMap poker = new HashMap<>();
//创建一个list集合 存储牌的索引
List arrayList = new ArrayList<>();
// 定义两个集合 存储牌的花色和序号
List colors = List.of("♠", "♥", "♣", "♦");
List numbers = List.of("2", "A", "K", "Q", "J", "10", "9", "8", "7", "6", "5", "4", "3");
int index= 0;
poker.put(index, "大王");
arrayList.add(index);
index++;
poker.put(index, "小王");
arrayList.add(index);
index++;
for (String s : numbers) {
for (String s1 : colors ) {
poker.put(index, s1 + s);
arrayList.add(index);
index++;
}
}
//System.out.println(poker);
//System.out.println(arrayList);
Collections.shuffle(arrayList);
//System.out.println(arrayList);
// 定义四个集合分别用来存储玩家牌和底牌
ArrayList wanjia1 = new ArrayList<>();
ArrayList wanjia2 = new ArrayList<>();
ArrayList wanjia3 = new ArrayList<>();
ArrayList dipai = new ArrayList<>();
// 便利list集合 获取每个牌的索引
for (int i = 0; i < arrayList.size(); i++) {
Integer in = arrayList.get(i);
if (i >=51){
dipai.add(in);
}else if (i%3==0){
wanjia1.add(i);
}else if (i%3==1){
wanjia2.add(i);
}else if (i%3==2){
wanjia3.add(i);
}
}
//排序
// 使用Collections中的方法sort()方法
Collections.sort(wanjia1);
Collections.sort(wanjia2);
Collections.sort(wanjia3);
Collections.sort(dipai);
// 5 看牌
//调用看牌的方法 lookpoker();
lookpoker("杨过",poker,wanjia1);
lookpoker("小龙女",poker,wanjia2);
lookpoker("甄志丙",poker,wanjia3);
lookpoker("底牌",poker,dipai);
}
// 定义一个看牌方法 提高代码复用性
public static void lookpoker(String name ,HashMap poker,ArrayList list){
// 输出玩家不换行
System.out.print(name+":");
//遍历玩家或者底牌集合 获取牌的索引
for (Integer key : list) {
//使用牌的索引去map中 找到对应的牌
String s = poker.get(key);
System.out.print(s+" ");
}
System.out.println();// 打印完每一个玩家的牌换行
}
}