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wxWidgets自定义按钮的方法

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wxWidgets自定义按钮的方法

场景:

1.现在的软件上的按钮都不是标准的按钮了,因为基本上是贴图上去的,正常情况下一种图片,鼠标移上去之后按钮显示另一种效果,按下去之后又是另一种效果。

2.wx的做法其实和mfc的按钮原理是一样的,就是给按钮贴图和重绘背景。

以下是源文件.

dh_bitmap_button.h


 
#ifndef _DH_BITMAP_BUTTON_H
#define _DH_BITMAP_BUTTON_H
 
#include "wx/wx.h"
 
enum DhBitmapButtonStatus
{
  kDhBitmapButtonNormal,
  kDhBitmapButtonEnter,
  kDhBitmapButtonDown,
  kDhBitmapButtonUp,
  kDhBitmapButtonLeave,
  kDhBitmapButtonDClick,
  kDhBitmapButtonDisable
};
 
class DhBitmapButton : public wxControl
{
  DECLARE_DYNAMIC_CLASS(DhBitmapButton)
  DECLARE_EVENT_TABLE()
public:
  DhBitmapButton();
  virtual ~DhBitmapButton();
 
  DhBitmapButton(wxWindow* parent, wxWindowID id,
      const wxPoint& pos = wxDefaultPosition,
      const wxSize& size = wxDefaultSize,
      long style = wxBORDER_NONE,
      const wxValidator& validator = wxDefaultValidator);
  bool Create(wxWindow* parent, wxWindowID id,
      const wxPoint& pos = wxDefaultPosition,
      const wxSize& size = wxDefaultSize,
      long style = wxSUNKEN_BORDER,
      const wxValidator& validator = wxDefaultValidator);
 
  wxSize DoGetBestSize() const;
  void onPaint(wxPaintEvent& event);
  virtual void onEnter(wxMouseEvent& event);
  virtual void onLeave(wxMouseEvent& event);
  virtual void onDown(wxMouseEvent& event);
  virtual void onDClick(wxMouseEvent& event);
  virtual void onUp(wxMouseEvent& event);
  virtual bool Enable(bool enable = true);
  virtual bool Disable();
  
  DhBitmapButton* set_normal_bitmap(wxBitmap* bitmap);
 
  
  DhBitmapButton* set_down_bitmap(wxBitmap* bitmap);
 
  
  DhBitmapButton* set_enter_bitmap(wxBitmap* bitmap);
 
  
  DhBitmapButton* set_disable_bitmap(wxBitmap* bitmap);
 
  DhBitmapButton* set_background(const wxBitmap& bitmap);
 
  bool SetBackgroundColour(const wxColour& colour);
 
protected:
  void DrawExistBitmap(wxDC* dc,wxBitmap* image1,wxBitmap* exist_image);
 
private:
  wxBitmap background_;
  bool is_used_bg_;
 
  wxBitmap* normal_bitmap_;
  wxBitmap* down_bitmap_;
  wxBitmap* enter_bitmap_;
  wxBitmap* disable_bitmap_;
 
  int button_status_;
  wxString text_;
  wxFont text_font_;
 
  void DrawBackground(wxDC* dc);
 
};
#endif 

dh_bitmap_button.cpp


 
#include "dh_bitmap_button.h"
 
BEGIN_EVENT_TABLE(DhBitmapButton, wxControl)
EVT_PAINT(DhBitmapButton::OnPaint)
EVT_ENTER_WINDOW(DhBitmapButton::OnEnter)
EVT_LEAVE_WINDOW(DhBitmapButton::OnLeave)
EVT_LEFT_DOWN(DhBitmapButton::OnDown)
EVT_LEFT_DCLICK(DhBitmapButton::OnDClick)
EVT_LEFT_UP(DhBitmapButton::OnUp)
END_EVENT_TABLE()
 
IMPLEMENT_DYNAMIC_CLASS(DhBitmapButton, wxControl)
 
DhBitmapButton::DhBitmapButton()
{
}
 
DhBitmapButton::DhBitmapButton(wxWindow* parent, wxWindowID id,
    const wxPoint& pos,
    const wxSize& size,
    long style,
    const wxValidator& validator)
: normal_bitmap_(NULL), down_bitmap_(NULL), enter_bitmap_(NULL)
{
  Create(parent, id, pos, size, style, validator);
}
 
DhBitmapButton::~DhBitmapButton()
{
  wxDELETE(normal_bitmap_);
  wxDELETE(enter_bitmap_);
  wxDELETE(down_bitmap_);
}
 
bool DhBitmapButton::Create(wxWindow* parent, wxWindowID id,
    const wxPoint& pos,
    const wxSize& size,
    long style,
    const wxValidator& validator)
{
  normal_bitmap_ = NULL;
  down_bitmap_ = NULL;
  enter_bitmap_ = NULL;
  disable_bitmap_ = NULL;
 
  if (!wxControl::Create(parent, id, pos, size, style, validator))
  {
    return false;
  }
  SetBackgroundStyle(wxBG_STYLE_PAINT);
  is_used_bg_ = false;
  return true;
}
 
wxSize DhBitmapButton::DoGetBestSize() const
{
  return GetSize();
}
 
void DhBitmapButton::DrawExistBitmap(wxDC* dc, wxBitmap* image1,
    wxBitmap* exist_image)
{
  if (image1)
  {
    dc->DrawBitmap(*image1, 0, 0, true);
 
  } else
  {
    dc->DrawBitmap(*exist_image, 0, 0, true);
  }
}
 
void DhBitmapButton::onPaint(wxPaintEvent& event)
{
  wxPaintDC dc(this);
  DrawBackground(&dc);
  //1.状态控制绘画,好处就是可以调用Refresh连背景一起刷新.
  switch (button_status_)
  {
    case kDhBitmapButtonNormal:
      dc.DrawBitmap(*normal_bitmap_, 0, 0, true);
      break;
    case kDhBitmapButtonEnter:
      if (!enter_bitmap_)
      {
 int width = DoGetBestSize().GetWidth();
 int height = DoGetBestSize().GetHeight();
 wxClientDC dc(this);
 dc.SetPen(*wxRED_PEN);
 dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
 dc.DrawRectangle(0, 0, width, height);
 break;
      }
      dc.DrawBitmap(*enter_bitmap_, 0, 0, true);
      break;
    case kDhBitmapButtonDown:
      DrawExistBitmap(&dc,down_bitmap_,normal_bitmap_);
      break;
    case kDhBitmapButtonUp:
     dc.DrawBitmap(*normal_bitmap_, 0, 0, true);
      break;
    case kDhBitmapButtonLeave:
      dc.DrawBitmap(*normal_bitmap_, 0, 0, true);
      break;
    case kDhBitmapButtonDClick:
      DrawExistBitmap(&dc,down_bitmap_,normal_bitmap_);
      break;
    case kDhBitmapButtonDisable:
      DrawExistBitmap(&dc,disable_bitmap_,normal_bitmap_);
      break;
    default:
      dc.DrawBitmap(*normal_bitmap_, 0, 0, true);
      break;
  }
 
}
 
void DhBitmapButton::DrawBackground(wxDC* dc)
{
  if (is_used_bg_)
  {
    dc->DrawBitmap(background_, 0, 0, true);
  } else
  {
    wxBrush brush(GetBackgroundColour());
    wxPen pen(GetBackgroundColour());
    dc->SetBrush(brush);
    dc->SetPen(pen);
    dc->DrawRectangle(0, 0, GetSize().x, GetSize().y);
  }
}
 
void DhBitmapButton::onEnter(wxMouseEvent& event)
{
  button_status_ = kDhBitmapButtonEnter;
  Refresh();
  Update();
}
 
void DhBitmapButton::onLeave(wxMouseEvent& event)
{
  if (!IsEnabled())
  {
    return;
  }
  button_status_ = kDhBitmapButtonLeave;
  Refresh();
  Update();
}
 
void DhBitmapButton::onDClick(wxMouseEvent& event)
{
  button_status_ = kDhBitmapButtonDown;
  Refresh(false);
  Update();
}
 
void DhBitmapButton::onDown(wxMouseEvent& event)
{
  button_status_ = kDhBitmapButtonDown;
  Refresh();
  Update();
}
 
void DhBitmapButton::onUp(wxMouseEvent& event)
{
  if (kDhBitmapButtonDown != button_status_)
  {
    return;
  }
  button_status_ = kDhBitmapButtonUp;
  Refresh();
  Update();
  wxCommandEvent myEvent(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
  myEvent.SetEventObject(this);
  GetEventHandler()->ProcessEvent(myEvent);
}
 
DhBitmapButton* DhBitmapButton::set_normal_bitmap(wxBitmap* bitmap)
{
  normal_bitmap_ = bitmap;
  return this;
}
 
DhBitmapButton* DhBitmapButton::set_down_bitmap(wxBitmap* bitmap)
{
  down_bitmap_ = bitmap;
  return this;
}
 
DhBitmapButton* DhBitmapButton::set_enter_bitmap(wxBitmap* bitmap)
{
  enter_bitmap_ = bitmap;
  return this;
}
 
bool DhBitmapButton::Enable(bool enable)
{
  if (enable)
  {
    button_status_ = kDhBitmapButtonNormal;
  } else
  {
    button_status_ = kDhBitmapButtonDisable;
  }
 
  Refresh(false);
  Update();
  return wxControl::Enable(enable);
}
 
bool DhBitmapButton::Disable()
{
  return Enable(false);
}
 
DhBitmapButton* DhBitmapButton::set_disable_bitmap(wxBitmap* bitmap)
{
  disable_bitmap_ = bitmap;
  return this;
}
 
DhBitmapButton* DhBitmapButton::set_background(const wxBitmap& bitmap)
{
  is_used_bg_ = true;
  background_ = bitmap;
  return this;
}
 
bool DhBitmapButton::SetBackgroundColour(const wxColour& colour)
{
  is_used_bg_ = false;
  return wxControl::SetBackgroundColour(colour);
}

调用方式和wxButton一样.

1.先注册事件映射宏.

EVT_BUTTON(Minimal_StartSimplePopup, Myframe::OnStartSimplePopup)

2.调用代码.

wxBitmap* normal = new wxBitmap("./resources/start/start_normal.png",
    wxBITMAP_TYPE_PNG);
  wxBitmap* down = new wxBitmap("./resources/start/start_pressed.png",
    wxBITMAP_TYPE_PNG);
  wxBitmap* enter = new wxBitmap("./resources/start/start_current.png",
    wxBITMAP_TYPE_PNG);
  wxBitmap* disable = new wxBitmap("./resources/start/stop_normal.png",
    wxBITMAP_TYPE_PNG);
  wxBitmap bg = GetPositionBackgroundBitmap(0,0,normal->GetWidth(),normal->GetHeight());
  start = new DhBitmapButton(page,Minimal_StartSimplePopup,wxPoint(0,0),
    normal->GetSize());
  start->set_normal_bitmap(normal)->set_down_bitmap(down)->set_enter_bitmap(enter);
  start->set_disable_bitmap(disable);
  start->set_background(bg);


wxBitmap Myframe::GetPositionBackgroundBitmap(int x, int y,
    int width,int height)
{
  wxRect rect;
  rect.x = x;
  rect.y = y;
  rect.width = width;
  rect.height = height;
  wxBitmap temp = this->bg.GetSubBitmap(rect);
  return temp;
}

3.当然我觉得有更好的方式.

比如重载这个类.wxBit

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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