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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

C语言实现宾果消消乐

C/C++/C# 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

C语言实现宾果消消乐

本文实例为大家分享了C语言宾果消消乐的具体代码,供大家参考,具体内容如下

```c
#include
#include
#include
#include 
#include
#include
#define MAPSIZE 10

int map[MAPSIZE][MAPSIZE];
int map2[MAPSIZE][MAPSIZE];
bool state[MAPSIZE][MAPSIZE];
bool state1[MAPSIZE][MAPSIZE];
typedef struct game
{
  int game_state;
  int counts;
  int score;
  int targets;
  int level;
  int state;
  int level_state;
  int tool_number;
  int tool_state;
  int start_state;
  PIMAGE img[21];
} Game;
Game game;
int high=0;

void init_img()
{
  int i;
  for(i=0; i<21; i++)
    game.img[i]=newimage();
  getimage(game.img[0],"game\underground.jpg");
  getimage(game.img[1],"game\red.jpg");
  getimage(game.img[2],"game\green.jpg");
  getimage(game.img[3],"game\blue.jpg");
  getimage(game.img[4],"game\orange.jpg");
  getimage(game.img[5],"game\purple.jpg");
  getimage(game.img[6],"game\brown.jpg");
  getimage(game.img[7],"game\123.jpg");
  getimage(game.img[8],"game\end.jpg");
  getimage(game.img[9],"game\bomb.jpg");
  getimage(game.img[10],"game\win.png");

  getimage(game.img[11],"game\hon.jpg");
  getimage(game.img[12],"game\lu.jpg");
  getimage(game.img[13],"game\lan.jpg");
  getimage(game.img[14],"game\cheng.jpg");
  getimage(game.img[15],"game\zi.jpg");
  getimage(game.img[16],"game\hui.jpg");

  getimage(game.img[17],"game\receive.png");
  getimage(game.img[18],"game\in.jpg");
  getimage(game.img[19],"game\black.jpg");
  getimage(game.img[20],"game\start.jpg");
}
void init_map()
{
  int i,j;
  srand(time(0));
  for (i=0; ihigh)
  {
    high=game.score;
    save(&high);
  }
  putimage(0,0,game.img[0]);
  setfont(30,0,"隶书");
  setcolor(EGERGB(250, 210, 0));
  setbkmode(TRANSPARENT);
  outtextxy(10,15, "最高记录: ");
  outtextxy(10,55, "关卡: ");
  outtextxy(150,55, "目标分: ");

  sprintf(str, "%4d ", game.level);
  sprintf(str1, "%4d ", high);
  sprintf(str2, "%4d ", game.targets);
  sprintf(scores, "%4d ", game.score);
  sprintf(str3, "%d", game.tool_number);
  setcolor(EGERGB(255, 255, 255));
  outtextxy(60, 55, str);
  outtextxy(150, 15, str1);
  outtextxy(260, 55, str2);
  outtextxy(205, 102, scores);

  setfont(25,0,"隶书");
  outtextxy(410,1,str3);

}
void show_map()
{
  if(game.level_state==1)
    show_level();
  show_word();
  int i,j;
  for (i=0; i=MAPSIZE||y<0||y>=MAPSIZE||state[y][x])
    return 0;
  else
    return 1;
}
//搜索周围相同颜色
void search_map(int x,int y,int target)
{
  if((!avaliable(x,y))||map[y][x]!=target)
    return;
  state[y][x]=true;
  state1[y][x]=true;
  game.counts++;
  search_map(x-1,y,target);
  search_map(x+1,y,target);
  search_map(x,y-1,target);
  search_map(x,y+1,target);

}
//搜索到相同颜色后调整位置
void adjust_map()
{
  int i,j,r,k;
  int temp[10][10];
  for(j=MAPSIZE-1; j>=0; j--)
  {
    int m=0;
    int flag=1;
    k=j;
    for(i=MAPSIZE-1; i>=0; i--)
      if(state[i][j]==false)
 flag=0;
    if(flag==1)
    {
      if(k==MAPSIZE-1)
 continue;
      while(1)
      {
 if(k==MAPSIZE-1)
   break;
 for(i=MAPSIZE-1; i>=0; i--)
 {
   map[i][k]=map[i][k+1];
   state[i][k]=state[i][k+1];
   state[i][k+1]=true;
 }
 k++;
      }
    }
    for(i=MAPSIZE-1; i>=0; i--)
      if(!state[i][j])
      {
 temp[m][j]=map[i][j];
 m++;
      }
    r=MAPSIZE-1;
    for(i=0; i=0; r--)
    {
      state[r][j]=true;
    }

  }
}

//判断是否通过本关
int end_map()
{
  int i,j,target;
  int x;
  int y;
  int flag=1;
  for(i=0; i105&&ms.x<230&&ms.y>380&&ms.y<425)
 {
   musicc();
   return 0;
 }
 if(ms.x>240&&ms.x<370&&ms.y>380&&ms.y<420)
 {
   musicc();
   return 1;
 }
      }
    }
    Sleep(500);
  }

}

//点击要炸裂的某一列
void bomb_map()
{
  int i;
  int x,y;
  mouse_msg msg;
  while(1)
  {
    show_map();
    while(mousemsg())
    {
      msg=getmouse();
      if(msg.is_left()&&msg.is_down())
      {
 musicc();
 x=msg.x/45;
 y=(msg.y-250)/45;
 if(!avaliable(x,y))
   continue;
 for(i=0; i400&&msg.x<450&&msg.y>=40&&msg.y<100&&game.tool_number>=5)//使用炸弹
 {
   musicp();
   if(bomb_pop())
   {
     bomb_map();
     musicb();
     adjust_map();
     game.score=game.score+game.counts*20;
     game.tool_number=game.tool_number-5;
     show_map();
     game.counts=0;
   }

 }
 else
 {
   x=msg.x/45;
   y=(msg.y-250)/45;
   if(!avaliable(x,y))
     continue;
   target=map[y][x];

   if((avaliable(x+1,y)&&map[y][x+1]==target)||(avaliable(x-1,y)&&map[y][x-1]==target)
||(avaliable(x,y-1)&&map[y-1][x]==target)||(avaliable(x,y+1)&&map[y+1][x]==target))
   {
     search_map(x,y,target);
     game.score=game.score+game.counts*20;
     if(game.counts>=6)
     {
game.tool_number=game.tool_number+3;
musicu();
     }
     flash_map(target);
     adjust_map();
   }
   game.counts=0;
   show_map();
   Sleep(100);
   state1_back();
   if(end_map())
   {
     if(game.score>=game.targets)
     {
musicsheng();
game.game_state=2;
return;
     }
     else if(game.score170&&ms.x<300&&ms.y>380&&ms.y<420)
 {
   musicc();
   game.tool_number=10;
   game.tool_state=0;
   return ;
 }

      }
    }
    Sleep(500);
  }
}
//游戏指南界面
void inter_game()
{
  mouse_msg ms;
  while(1)
  {
    putimage(0,0,game.img[18]);
    while(mousemsg())
    {
      ms=getmouse();
      if(ms.is_left()&&ms.is_down())
      {
 musicc();
 game.game_state=0;
 return;
      }
    }
    Sleep(500);
  }

}

void start_game()
{
  mouse_msg ms;
  if(game.start_state==1)
  {
    putimage(0,0,game.img[19]);
    Sleep(500);
    putimage(0,0,game.img[20]);
    Sleep(500);
    game.start_state=0;
  }
  while(1)
  {
    putimage(0,0,game.img[7]);
    while(mousemsg())
    {
      ms=getmouse();
      if(ms.is_left()&&ms.is_down())
      {

 musicc();
 if(ms.x>140&&ms.x<310&&ms.y>370&&ms.y<410)
 {
   if(game.tool_state==1)
   {
     musicp();
     get_tool();
   }
   game.game_state=1;
   game.level_state=1;
   return;
 }
 if(ms.x>140&&ms.x<310&&ms.y>420&&ms.y<460)
 {

   game.game_state=3;
   return;
 }
 if(ms.x>140&&ms.x<310&&ms.y>470&&ms.y<500)
 {
   game.game_state=5;
   return;
 }
      }
    }
    Sleep(500);
  }
}
void fail_again()
{
  int i,j;
  int target;
  int x,y;
  int flag=0;
  mouse_msg msg;

  for(i=0; i400&&msg.x<450&&msg.y>=40&&msg.y<100&&game.tool_number>=5)
 {
   musicp();
   if(bomb_pop())
   {
     bomb_map();
     musicb();
     adjust_map();
     game.score=game.score+game.counts*20;
     game.tool_number=game.tool_number-5;

     show_map();
     game.counts=0;
   }
 }
 else
 {
   x=msg.x/45;
   y=(msg.y-250)/45;
   if(!avaliable(x,y))
     continue;
   target=map[y][x];

   if((avaliable(x+1,y)&&map[y][x+1]==target)||(avaliable(x-1,y)&&map[y][x-1]==target)
||(avaliable(x,y-1)&&map[y-1][x]==target)||(avaliable(x,y+1)&&map[y+1][x]==target))
   {
     search_map(x,y,target);
     game.score=game.score+game.counts*20;
     if(game.counts>=6)
     {
game.tool_number=game.tool_number+3;
musicu();
     }
     flash_map(target);
     adjust_map();
   }
   game.counts=0;
   show_map();
   Sleep(100);
   state1_back();
   if(end_map())
   {
     if(game.score>=game.targets)
     {
musicsheng();
game.game_state=2;
return;
     }
     else if(game.score115&&msg.x<222&&msg.y>400&&msg.y<430)
 {
   musicc();
   game.game_state=0;
   game.state=0;
   game.level=1;
   game.targets=1500;
   game.score=0;
   return ;
 }
 if(msg.x>230&&msg.x<336&&msg.y>400&&msg.y<430)
 {
   musicc();
   if(game.level>1)
     game.score=game.score-1500;
   else if(game.level==1)
     game.score=0;
   game.game_state=4;
   return ;
 }
      }
    }
    Sleep(500);
  }
}
void win_game()
{
  mouse_msg msg;
  while(1)
  {
    show_map();
    putimage_transparent(NULL,game.img[10],130,300,0);
    while (mousemsg())
    {
      msg = getmouse();
      if(msg.is_left()&&msg.is_down())
      {
 musicc();
 game.level++;
 game.targets=game.targets+1600;
 game.state=1;
 game.game_state=1;
 game.level_state=1;
 game.tool_number=game.tool_number+2;
 return ;
      }
    }
    Sleep(500);
  }
}
void play()
{
  while(1)
  {
    if(game.game_state==0)
      start_game();
    else if(game.game_state==1)
      play_game();
    else if(game.game_state==-1)
      end_game();
    else if(game.game_state==2)
      win_game();
    else if(game.game_state==4)
      fail_again();
    else if(game.game_state==5)
      inter_game();
    else if(game.game_state==3)
      return ;
  }
}


int main()
{
  initgraph(450,700);
  game.game_state=0;
  game.counts=0;
  game.score=0;
  game.targets=1500;
  game.level=1;
  game.tool_number=0;
  game.tool_state=1;
  game.start_state=1;
  init_img();
  mciSendString("open game\under.mp3 alias mymusicg",NULL,0,NULL);
  mciSendString("play mymusicg repeat",NULL,0,NULL);
  read(&high);

  play();

  closegraph();
  mciSendString("close mymusicg repeat",NULL,0,NULL);
  return 0;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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