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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

C语言实现五子棋游戏

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C语言实现五子棋游戏

本文实例为大家分享了C语言实现五子棋的具体代码,供大家参考,具体内容如下

#include 
#include 
#include 
#include 
#include 
#define CROSSRU 0xbf 
#define CROSSLU 0xda 
#define CROSSLD 0xc0 
#define CROSSRD 0xd9 
#define CROSSL 0xc3 
#define CROSSR 0xb4 
#define CROSSU 0xc2 
#define CROSSD 0xc1 
#define CROSS 0xc5 
 

#define MAPXOFT 5
#define MAPYOFT 2
 

#define PLAY1UP 0x1157
#define PLAY1DOWN 0x1f53
#define PLAY1LEFT 0x1e41
#define PLAY1RIGHT 0x2044
#define PLAY1DO 0x3920
 

#define PLAY2UP 0x4800
#define PLAY2DOWN 0x5000
#define PLAY2LEFT 0x4b00
#define PLAY2RIGHT 0x4d00
#define PLAY2DO 0x1c0d
 

#define ESCAPE 0x011b
 


#define CHESSNULL 0 
#define CHESS1 'O'
#define CHESS2 'X'
 

#define KEYEXIT 0
#define KEYFALLCHESS 1
#define KEYMOVECURSOR 2
#define KEYINVALID 3
 

#define TRUE 1
#define FALSE 0
 


 

struct point
{
int x,y;
};
 


void Init(void);
int GetKey(void);
int CheckKey(int press);
int ChangeOrder(void);
int ChessGo(int Order,struct point Cursor);
void DoError(void);
void DoOK(void);
void DoWin(int Order);
void MoveCursor(int Order,int press);
void DrawCross(int x,int y);
void DrawMap(void);
int JudgeWin(int Order,struct point Cursor);
int JudgeWinLine(int Order,struct point Cursor,int direction);
void ShowOrderMsg(int Order);
void EndGame(void);

 


int gPlayOrder; 
struct point gCursor; 
char gChessBoard[19][19];

 


void main()
{
int press;
int bOutWhile=FALSE;
printf("Welcome [url]www.schoolhacker.com[/url]");
Init();
 
while(1)
{
press=GetKey();
switch(CheckKey(press))
{

case KEYEXIT:
clrscr();
bOutWhile = TRUE;
break;
 

case KEYFALLCHESS:
if(ChessGo(gPlayOrder,gCursor)==FALSE)
DoError();
else
{
DoOK();
 

if(JudgeWin(gPlayOrder,gCursor)==TRUE)
{
DoWin(gPlayOrder);
bOutWhile = TRUE;
}

else

ChangeOrder();
ShowOrderMsg(gPlayOrder);
}
break;
 

case KEYMOVECURSOR:
MoveCursor(gPlayOrder,press);
break;
 

case KEYINVALID:
break;
}
 
if(bOutWhile==TRUE)
break;
}
 

EndGame();
}

 

void Init(void)
{
int i,j;
char *Msg[]=
{
"Player1 key:",
" UP----w",
" DOWN--s",
" LEFT--a",
" RIGHT-d",
" DO----space",
"",
"Player2 key:",
" UP----up",
" DOWN--down",
" LEFT--left",
" RIGHT-right",
" DO----ENTER",
"",
"exit game:",
" ESC",
NULL,
};
 

gPlayOrder = CHESS1;

for(i=0;i<19;i++)
for(j=0;j<19;j++)
gChessBoard[i][j]=CHESSNULL;

gCursor.x=gCursor.y=0;
 

textmode(C40);
DrawMap();
 

i=0;
textcolor(BROWN);
while(Msg[i]!=NULL)
{
gotoxy(25,3+i);
 
cputs(Msg[i]);
i++;
}
 

ShowOrderMsg(gPlayOrder);

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
 

void DrawMap(void)
{
int i,j;
 
clrscr();
 
for(i=0;i<19;i++)
for(j=0;j<19;j++)
DrawCross(i,j);
 
}
 

void DrawCross(int x,int y)
{
gotoxy(x+MAPXOFT,y+MAPYOFT);

if(gChessBoard[x][y]==CHESS1)
{
textcolor(LIGHTBLUE);
putch(CHESS1);
return;
}

if(gChessBoard[x][y]==CHESS2)
{
textcolor(LIGHTBLUE);
putch(CHESS2);
return;
}
 
textcolor(GREEN);
 

if(x==0&&y==0)
{
putch(CROSSLU);
return;
}
 

if(x==0&&y==18)
{
putch(CROSSLD);
return;
}
 

if(x==18&&y==0)
{
putch(CROSSRU);
return;
}
 

if(x==18&&y==18)
{
putch(CROSSRD);
return;
}
 

if(x==0)
{
putch(CROSSL);
return;
}
 

if(x==18)
{
putch(CROSSR);
return;
}
 

if(y==0)
{
putch(CROSSU);
return;
}
 

if(y==18)
{
putch(CROSSD);
return;
}
 

putch(CROSS);
}
 

int ChangeOrder(void)
{
if(gPlayOrder==CHESS1)
gPlayOrder=CHESS2;
else
gPlayOrder=CHESS1;
 
return(gPlayOrder);
}
 

int GetKey(void)
{
char lowbyte;
int press;
 
while (bioskey(1) == 0)
;
 
press=bioskey(0);
lowbyte=press&0xff;
press=press&0xff00 + toupper(lowbyte);
return(press);
}
 

void DoError(void)
{
sound(1200);
delay(50);
nosound();
}
 

void DoWin(int Order)
{
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
nosound();
 
textcolor(RED+Blink);
gotoxy(25,20);
if(Order==CHESS1)
cputs("PLAYER1 WIN!");
else
cputs("PLAYER2 WIN!");
gotoxy(25,21);
cputs(" \<^+^>/");
getch();
}
 

int ChessGo(int Order,struct point Cursor)
{

if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)
{

gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
textcolor(LIGHTBLUE);
putch(Order);
gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
gChessBoard[Cursor.x][Cursor.y]=Order;
return TRUE;
}
else
return FALSE;
}
 

int JudgeWin(int Order,struct point Cursor)
{
int i;
for(i=0;i<4;i++)

if(JudgeWinLine(Order,Cursor,i))
return TRUE;
return FALSE;
}
 

int JudgeWinLine(int Order,struct point Cursor,int direction)
{
int i;
struct point pos,dpos;
const int testnum = 5;
int count;
 
switch(direction)
{
case 0:
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y;
dpos.x=1;
dpos.y=0;
break;
case 1:
pos.x=Cursor.x;
pos.y=Cursor.y-(testnum-1);
dpos.x=0;
dpos.y=1;
break;
case 2:
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y+(testnum-1);
dpos.x=1;
dpos.y=-1;
break;
case 3:
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y-(testnum-1);
dpos.x=1;
dpos.y=1;
break;
}
 
count=0;
for(i=0;i=0&&pos.x<=18&&pos.y>=0&&pos.y<=18)
{
if(gChessBoard[pos.x][pos.y]==Order)
{
count++;
if(count>=testnum)
return TRUE;
}
else
count=0;
}
pos.x+=dpos.x;
pos.y+=dpos.y;
}
 
return FALSE;
}
 

void MoveCursor(int Order,int press)
{
switch(press)
{
case PLAY1UP:
if(Order==CHESS1&&gCursor.y>0)
gCursor.y--;
break;
case PLAY1DOWN:
if(Order==CHESS1&&gCursor.y<18)
gCursor.y++;
break;
case PLAY1LEFT:
if(Order==CHESS1&&gCursor.x>0)
gCursor.x--;
break;
case PLAY1RIGHT:
if(Order==CHESS1&&gCursor.x<18)
gCursor.x++;
break;
 
case PLAY2UP:
if(Order==CHESS2&&gCursor.y>0)
gCursor.y--;
break;
case PLAY2DOWN:
if(Order==CHESS2&&gCursor.y<18)
gCursor.y++;
break;
case PLAY2LEFT:
if(Order==CHESS2&&gCursor.x>0)
gCursor.x--;
break;
case PLAY2RIGHT:
if(Order==CHESS2&&gCursor.x<18)
gCursor.x++;
break;
}
 
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
 

void EndGame(void)
{
textmode(C80);
}
 

void ShowOrderMsg(int Order)
{
gotoxy(6,MAPYOFT+20);
textcolor(LIGHTRED);
if(Order==CHESS1)
cputs("Player1 go!");
else
cputs("Player2 go!");
 
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
 

void DoOK(void)
{
sound(500);
delay(70);
sound(600);
delay(50);
sound(1000);
delay(100);
nosound();
}
 

int CheckKey(int press)
{
if(press==ESCAPE)
return KEYEXIT;
 
else
if
( ( press==PLAY1DO && gPlayOrder==CHESS1) ||
( press==PLAY2DO && gPlayOrder==CHESS2)
)
return KEYFALLCHESS;
 
else
if
( press==PLAY1UP || press==PLAY1DOWN ||
press==PLAY1LEFT || press==PLAY1RIGHT ||
press==PLAY2UP || press==PLAY2DOWN ||
press==PLAY2LEFT || press==PLAY2RIGHT
)
return KEYMOVECURSOR;
 
else
return KEYINVALID;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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