边缘填充的思想:枚举每一条边,对这条边右边的像素进行求补操作,就是有填充则去掉,无填充就进行填充
#include#include #include #include #include #include using namespace std; int x[]= {10,70,70,60,40,30,20}; int y[]= {10,10,50,40,60,20,30}; int vis[500][500]; //判断该坐标的点是否存在 void init() { glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode (GL_PROJECTION); gluOrtho2D (0.0, 200.0, 0.0, 150.0); } void MidBresenhamCircle() { memset(vis,0,sizeof(vis)); glClear(GL_COLOR_BUFFER_BIT); glLineWidth(2); glBegin(GL_LINES); //绘制多边形形状 for(int i=0; i<7; ++i) { glVertex2i(x[i],y[i]); glVertex2i(x[(i+1)%7],y[(i+1)%7]); } glEnd(); glFlush(); glPointSize(2); glBegin(GL_POINTS); for(int i=x[1],j=y[1]; i<300; ++i) //特殊处理k=0的边 { if(!vis[i][j]) { glColor3f(0.0f,1.0f,0.0f); glVertex2i(i,j); vis[i][j]=1; } else { glColor3f(0.0f,0.0f,0.0f); glVertex2i(i,j); vis[i][j]=1; } } for(int j=y[1]; j<=y[2]; ++j) //特殊处理k不存在的边 { for(int i=x[1]; i<300; ++i) { if(!vis[i][j]) { glColor3f(0.0f,1.0f,0.0f); glVertex2i(i,j); vis[i][j]=1; } else { glColor3f(0.0f,0.0f,0.0f); glVertex2i(i,j); vis[i][j]=1; } } } for(int p=2; p<7; ++p) { int k=(y[(p+1)%7]-y[p])/(x[(p+1)%7]-x[p]); //求出斜率 int x1=x[(p+1)%7],x0=x[p],y1=y[(p+1)%7],y0=y[p]; //根据斜率推导出这条直线的各个点 if(y1 效果
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