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更改UIImage中某些像素的颜色

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更改UIImage中某些像素的颜色

您必须提取图像的像素缓冲区,然后可以循环浏览,并根据需要更改像素。最后,从缓冲区创建一个新图像。

在Swift 3中,这看起来像:

func processPixels(in image: UIImage) -> UIImage? {    guard let inputCGImage = image.cgImage else {        print("unable to get cgImage")        return nil    }    let colorSpace       = CGColorSpaceCreateDeviceRGB()    let width = inputCGImage.width    let height= inputCGImage.height    let bytesPerPixel    = 4    let bitsPerComponent = 8    let bytesPerRow      = bytesPerPixel * width    let bitmapInfo       = RGBA32.bitmapInfo    guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo) else {        print("unable to create context")        return nil    }    context.draw(inputCGImage, in: CGRect(x: 0, y: 0, width: width, height: height))    guard let buffer = context.data else {        print("unable to get context data")        return nil    }    let pixelBuffer = buffer.bindMemory(to: RGBA32.self, capacity: width * height)    for row in 0 ..< Int(height) {        for column in 0 ..< Int(width) { let offset = row * width + column if pixelBuffer[offset] == .black {     pixelBuffer[offset] = .red }        }    }    let outputCGImage = context.makeImage()!    let outputImage = UIImage(cgImage: outputCGImage, scale: image.scale, orientation: image.imageOrientation)    return outputImage}struct RGBA32: Equatable {    private var color: UInt32    var redComponent: UInt8 {        return UInt8((color >> 24) & 255)    }    var greenComponent: UInt8 {        return UInt8((color >> 16) & 255)    }    var blueComponent: UInt8 {        return UInt8((color >> 8) & 255)    }    var alphaComponent: UInt8 {        return UInt8((color >> 0) & 255)    }    init(red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8) {        let red   = UInt32(red)        let green = UInt32(green)        let blue  = UInt32(blue)        let alpha = UInt32(alpha)        color = (red << 24) | (green << 16) | (blue << 8) | (alpha << 0)    }    static let red     = RGBA32(red: 255, green: 0,   blue: 0,   alpha: 255)    static let green   = RGBA32(red: 0,   green: 255, blue: 0,   alpha: 255)    static let blue    = RGBA32(red: 0,   green: 0,   blue: 255, alpha: 255)    static let white   = RGBA32(red: 255, green: 255, blue: 255, alpha: 255)    static let black   = RGBA32(red: 0,   green: 0,   blue: 0,   alpha: 255)    static let magenta = RGBA32(red: 255, green: 0,   blue: 255, alpha: 255)    static let yellow  = RGBA32(red: 255, green: 255, blue: 0,   alpha: 255)    static let cyan    = RGBA32(red: 0,   green: 255, blue: 255, alpha: 255)    static let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Little.rawValue    static func ==(lhs: RGBA32, rhs: RGBA32) -> Bool {        return lhs.color == rhs.color    }}


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