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名师互学网 > IT > 软件开发 > 后端开发 > Java

用JAVA编写我的第一个小游戏——推箱子1.0(在老师的指导下完成)

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用JAVA编写我的第一个小游戏——推箱子1.0(在老师的指导下完成)

准备工作:1.首先导入需要的图片(大小有严格要求)

                  2.再创建一个TXZ类

                  3.开始写代码(我用的是IDEA开发软件)

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class TXZ6 {
    public static void main(String[] args) {
        Jframe gameframe = new Jframe("推箱子1.0 ");
        gameframe.setDefaultCloseOperation(3);
        gameframe.setSize(22 * 48 + 11, 12 * 48 + 37);
        gameframe.setLocationRelativeTo(null);
        gameframe.setResizable(false);

        JPanel panel = new JPanel();
        panel.setLayout(null);
        panel.setBackground(Color.GRAY);
        gameframe.setContentPane(panel);

        ImageIcon boxImg = new ImageIcon("imgs/box3.png");
        JLabel box = new JLabel(boxImg);
        panel.add(box);
        box.setBounds(4 * 48, 3 * 48, 48, 48);

        ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImg);
        panel.add(goal);
        goal.setBounds(14 * 48, 6 * 48, 48, 48 );

        ImageIcon workerImg = new ImageIcon("imgs/workerLeft2.png");
        JLabel worker = new JLabel(workerImg);
        panel.add(worker);
        worker.setBounds(6 * 48, 9 * 48, 48, 48);

        ImageIcon wallImg = new ImageIcon("imgs/wall2.png");
        JLabel[] walls = new JLabel[22 * 2 + (12 - 2) * 2 + 11 + 5 + 4 + 4];
        for (int i = 0; i < walls.length; i++) {
            walls[i] = new JLabel(wallImg);
        }
        int index = 0;
        // 上下围墙
        for (int i = 0; i < 22; i++) {
            panel.add(walls[index]);
            walls[index].setBounds(i * 48, 0, 48, 48);
            index++;

            panel.add(walls[index]);
            walls[index].setBounds(i * 48, 11 * 48, 48, 48);
            index++;
        }
        // 左右围墙
        for (int i = 1; i <=10 ; i++) {
            panel.add(walls[index]);
            walls[index].setBounds(0, i * 48, 48, 48);
            index++;
            panel.add(walls[index]);
            walls[index].setBounds(21 * 48, i * 48, 48, 48);
            index++;
        }
       //障碍物
        for (int i = 0; i < 11; i++) {
            panel.add(walls[index]);
            walls[index].setBounds((5 + i) * 48, 3 * 48, 48, 48);
            index++;
        }
        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index].setBounds(7 * 48, (i + 5) * 48, 48, 48);
            index++;
        }
        for (int i = 0; i < 4; i++) {
            panel.add(walls[index]);
            walls[index].setBounds((9 + i) * 48, (i + 5) * 48, 48, 48);
            index++;
        }
        for (int i = 0; i < 4; i++) {
            panel.add(walls[index]);
            walls[index].setBounds((15 + i) * 48, (7 - i) * 48, 48, 48);
            index++;
        }
        // 匿名内部类(接口,事件处理)
        gameframe.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }
            //键盘每按一次,此方法被调用一次
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                int x = 0, y = 0;
                String workerImgPath = "workerDown2.png";
                if (keyCode == 37 || keyCode == 65){
                    x = - 48;
                    workerImgPath = "workerLeft2.png";
                } else if (keyCode == 38 || keyCode == 87){
                    y = - 48;
                    workerImgPath = "workerUp2.png";
                } else if (keyCode == 39 || keyCode == 68){
                    x = 48;
                    workerImgPath = "workerRight2.png";
                } else if (keyCode == 40 || keyCode == 83){
                    y = 48;
                }
                //0 更改工人移动图片
                ImageIcon img = new ImageIcon("imgs/" + workerImgPath);
                worker.setIcon(img);
                //1 工人移动
                worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
                //2 判断工人是否穿墙
                for (int i = 0; i < walls.length; i++) {
                    if (walls[i].getBounds().contains(worker.getBounds())){
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //3 让工人推动箱子
                for (int i = 0; i < walls.length; i++) {
                    if (box.getBounds().contains(worker.getBounds())){
                        box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
                        break;
                    }
                }
                //4 判断箱子是否穿墙
                for (int i = 0; i < walls.length; i++) {
                    if (box.getBounds().contains(walls[i].getBounds())){
                        box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //5 判断输赢
                for (int i = 0; i < walls.length; i++) {
                    if (box.getBounds().contains(goal.getBounds())) {
                        JOptionPane.showMessageDialog(null, "恭喜通关");
                        System.exit(0);
                    }
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {
            }
        });


        gameframe.setVisible(true);
    }
}

运行后的结果:

 

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