game.h(游戏实现函数的声明) 代码:
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化键盘函数的声明
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘函数的声明
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋函数的声明
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋函数的声明
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢的代码
char is_win(char board[ROW][COL], int row, int col);
//返回四种类型
//
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
game.c(游戏的实现逻辑) 代码:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)//坐标合法性的判断
{
if (board[x - 1][y - 1] == ' ')//数组下标与用户实际输入相差1,故需要-1
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!n");
}
}
else
{
printf("坐标非法,请重新输入!n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行的判断
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列的判断
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
test.c(游戏的测试逻辑) 代码:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***************************n");
printf("****** 1. play ******n");
printf("****** 0. exit ******n");
printf("***************************n");
}
void game()
{
//数据存储到一个字符的二维数组中,玩家下棋是'*',电脑下棋是'#',
char board[ROW][COL] = { 0 };//数组的内容应该是全部空格
InitBoard(board, ROW, COL);//初始化棋盘
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
char ret = 0;
while (1)
{
player_move(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')//判断玩家输赢
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')//判断电脑输赢
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误n");
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}
运行界面截图: