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详解免费开源的.NET多类型文件解压缩组件SharpZipLib(.NET组件介绍之七)

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详解免费开源的.NET多类型文件解压缩组件SharpZipLib(.NET组件介绍之七)

前面介绍了六种.NET组件,其中有一种组件是写文件的压缩和解压,现在介绍另一种文件的解压缩组件SharpZipLib。在这个组件介绍系列中,只为简单的介绍组件的背景和简单的应用,读者在阅读时可以结合官网的相关介绍和在本地实际操作。

相关的组件功能非常强大,在笔者的介绍中只是提及到简单的应用,需要了解更多的操作和特性,可以根据官网介绍,或者查看DLL文件的相关类和方法,以此来扩展相关的业务需要。

SharpZipLib是一个完全在C#中为.NET平台编写的Zip,GZip,Tar和BZip2库。

一.SharpZipLib组件概述:

ziplib(SharpZipLib,以前的NZipLib)是一个完全在C#为.NET平台编写的Zip,GZip,Tar和BZip2库。它实现为一个程序集(可安装在GAC中),因此可以轻松地集成到其他项目(任何.NET语言)中。 #ziplib的创建者这样说:“我已经将zip库移植到C#,因为我需要gzip / zip压缩,我不想使用libzip.dll或类似的东西我想要的所有在纯C#“。

SharpZipLib官网提供的下载操作:.NET 1.1,.NET 2.0(3.5,4.0),.NET CF 1.0,.NET CF 2.0的装配:下载237 KB,源代码和示例下载708 KB;源代码和示例下载708 KB;帮助文件下载1208 KB;

SharpZipLib是在GPL下发布,遵守开源协议。

二.SharpZipLib核心类和方法介绍:

以上简单的介绍了SharpZipLib组件的相关背景,现在具体看一下该组件的相关核心类和方法:

  

1.ZipOutputStream类PutNextEntry():

public void PutNextEntry(ZipEntry entry)
{
  bool hasCrc;
  if (entry == null)
  {
    throw new ArgumentNullException("entry");
  }
  if (this.entries == null)
  {
    throw new InvalidOperationException("ZipOutputStream was finished");
  }
  if (this.curEntry != null)
  {
    this.CloseEntry();
  }
  if (this.entries.Count == 0x7fffffff)
  {
    throw new ZipException("Too many entries for Zip file");
  }
  CompressionMethod compressionMethod = entry.CompressionMethod;
  int defaultCompressionLevel = this.defaultCompressionLevel;
  entry.Flags &= 0x800;
  this.patchEntryHeader = false;
  if (entry.Size == 0L)
  {
    entry.CompressedSize = entry.Size;
    entry.Crc = 0L;
    compressionMethod = CompressionMethod.Stored;
    hasCrc = true;
  }
  else
  {
    hasCrc = (entry.Size >= 0L) && entry.HasCrc;
    if (compressionMethod == CompressionMethod.Stored)
    {
      if (!hasCrc)
      {
 if (!base.CanPatchEntries)
 {
   compressionMethod = CompressionMethod.Deflated;
   defaultCompressionLevel = 0;
 }
      }
      else
      {
 entry.CompressedSize = entry.Size;
 hasCrc = entry.HasCrc;
      }
    }
  }
  if (!hasCrc)
  {
    if (!base.CanPatchEntries)
    {
      entry.Flags |= 8;
    }
    else
    {
      this.patchEntryHeader = true;
    }
  }
  if (base.Password != null)
  {
    entry.IsCrypted = true;
    if (entry.Crc < 0L)
    {
      entry.Flags |= 8;
    }
  }
  entry.Offset = this.offset;
  entry.CompressionMethod = compressionMethod;
  this.curMethod = compressionMethod;
  this.sizePatchPos = -1L;
  if ((this.useZip64_ == UseZip64.On) || ((entry.Size < 0L) && (this.useZip64_ == UseZip64.Dynamic)))
  {
    entry.ForceZip64();
  }
  this.WriteLeInt(0x4034b50);
  this.WriteLeShort(entry.Version);
  this.WriteLeShort(entry.Flags);
  this.WriteLeShort((byte) entry.CompressionMethodForHeader);
  this.WriteLeInt((int) entry.DosTime);
  if (hasCrc)
  {
    this.WriteLeInt((int) entry.Crc);
    if (entry.LocalHeaderRequiresZip64)
    {
      this.WriteLeInt(-1);
      this.WriteLeInt(-1);
    }
    else
    {
      this.WriteLeInt(entry.IsCrypted ? (((int) entry.CompressedSize) + 12) : ((int) entry.CompressedSize));
      this.WriteLeInt((int) entry.Size);
    }
  }
  else
  {
    if (this.patchEntryHeader)
    {
      this.crcPatchPos = base.baseOutputStream_.Position;
    }
    this.WriteLeInt(0);
    if (this.patchEntryHeader)
    {
      this.sizePatchPos = base.baseOutputStream_.Position;
    }
    if (entry.LocalHeaderRequiresZip64 || this.patchEntryHeader)
    {
      this.WriteLeInt(-1);
      this.WriteLeInt(-1);
    }
    else
    {
      this.WriteLeInt(0);
      this.WriteLeInt(0);
    }
  }
  byte[] buffer = ZipConstants.ConvertToArray(entry.Flags, entry.Name);
  if (buffer.Length > 0xffff)
  {
    throw new ZipException("Entry name too long.");
  }
  ZipExtraData extraData = new ZipExtraData(entry.ExtraData);
  if (entry.LocalHeaderRequiresZip64)
  {
    extraData.StartNewEntry();
    if (hasCrc)
    {
      extraData.AddLeLong(entry.Size);
      extraData.AddLeLong(entry.CompressedSize);
    }
    else
    {
      extraData.AddLeLong(-1L);
      extraData.AddLeLong(-1L);
    }
    extraData.AddNewEntry(1);
    if (!extraData.Find(1))
    {
      throw new ZipException("Internal error cant find extra data");
    }
    if (this.patchEntryHeader)
    {
      this.sizePatchPos = extraData.CurrentReadIndex;
    }
  }
  else
  {
    extraData.Delete(1);
  }
  if (entry.AESKeySize > 0)
  {
    AddExtraDataAES(entry, extraData);
  }
  byte[] entryData = extraData.GetEntryData();
  this.WriteLeShort(buffer.Length);
  this.WriteLeShort(entryData.Length);
  if (buffer.Length > 0)
  {
    base.baseOutputStream_.Write(buffer, 0, buffer.Length);
  }
  if (entry.LocalHeaderRequiresZip64 && this.patchEntryHeader)
  {
    this.sizePatchPos += base.baseOutputStream_.Position;
  }
  if (entryData.Length > 0)
  {
    base.baseOutputStream_.Write(entryData, 0, entryData.Length);
  }
  this.offset += (30 + buffer.Length) + entryData.Length;
  if (entry.AESKeySize > 0)
  {
    this.offset += entry.AESOverheadSize;
  }
  this.curEntry = entry;
  this.crc.Reset();
  if (compressionMethod == CompressionMethod.Deflated)
  {
    base.deflater_.Reset();
    base.deflater_.SetLevel(defaultCompressionLevel);
  }
  this.size = 0L;
  if (entry.IsCrypted)
  {
    if (entry.AESKeySize > 0)
    {
      this.WriteAESHeader(entry);
    }
    else if (entry.Crc < 0L)
    {
      this.WriteEncryptionHeader(entry.DosTime << 0x10);
    }
    else
    {
      this.WriteEncryptionHeader(entry.Crc);
    }
  }
}

2.ZipOutputStream类Finish():

public override void Finish()
{
  if (this.entries != null)
  {
    if (this.curEntry != null)
    {
      this.CloseEntry();
    }
    long count = this.entries.Count;
    long sizeEntries = 0L;
    foreach (ZipEntry entry in this.entries)
    {
      this.WriteLeInt(0x2014b50);
      this.WriteLeShort(0x33);
      this.WriteLeShort(entry.Version);
      this.WriteLeShort(entry.Flags);
      this.WriteLeShort((short) entry.CompressionMethodForHeader);
      this.WriteLeInt((int) entry.DosTime);
      this.WriteLeInt((int) entry.Crc);
      if (entry.IsZip64Forced() || (entry.CompressedSize >= 0xffffffffL))
      {
 this.WriteLeInt(-1);
      }
      else
      {
 this.WriteLeInt((int) entry.CompressedSize);
      }
      if (entry.IsZip64Forced() || (entry.Size >= 0xffffffffL))
      {
 this.WriteLeInt(-1);
      }
      else
      {
 this.WriteLeInt((int) entry.Size);
      }
      byte[] buffer = ZipConstants.ConvertToArray(entry.Flags, entry.Name);
      if (buffer.Length > 0xffff)
      {
 throw new ZipException("Name too long.");
      }
      ZipExtraData extraData = new ZipExtraData(entry.ExtraData);
      if (entry.CentralHeaderRequiresZip64)
      {
 extraData.StartNewEntry();
 if (entry.IsZip64Forced() || (entry.Size >= 0xffffffffL))
 {
   extraData.AddLeLong(entry.Size);
 }
 if (entry.IsZip64Forced() || (entry.CompressedSize >= 0xffffffffL))
 {
   extraData.AddLeLong(entry.CompressedSize);
 }
 if (entry.Offset >= 0xffffffffL)
 {
   extraData.AddLeLong(entry.Offset);
 }
 extraData.AddNewEntry(1);
      }
      else
      {
 extraData.Delete(1);
      }
      if (entry.AESKeySize > 0)
      {
 AddExtraDataAES(entry, extraData);
      }
      byte[] entryData = extraData.GetEntryData();
      byte[] buffer3 = (entry.Comment != null) ? ZipConstants.ConvertToArray(entry.Flags, entry.Comment) : new byte[0];
      if (buffer3.Length > 0xffff)
      {
 throw new ZipException("Comment too long.");
      }
      this.WriteLeShort(buffer.Length);
      this.WriteLeShort(entryData.Length);
      this.WriteLeShort(buffer3.Length);
      this.WriteLeShort(0);
      this.WriteLeShort(0);
      if (entry.ExternalFileAttributes != -1)
      {
 this.WriteLeInt(entry.ExternalFileAttributes);
      }
      else if (entry.IsDirectory)
      {
 this.WriteLeInt(0x10);
      }
      else
      {
 this.WriteLeInt(0);
      }
      if (entry.Offset >= 0xffffffffL)
      {
 this.WriteLeInt(-1);
      }
      else
      {
 this.WriteLeInt((int) entry.Offset);
      }
      if (buffer.Length > 0)
      {
 base.baseOutputStream_.Write(buffer, 0, buffer.Length);
      }
      if (entryData.Length > 0)
      {
 base.baseOutputStream_.Write(entryData, 0, entryData.Length);
      }
      if (buffer3.Length > 0)
      {
 base.baseOutputStream_.Write(buffer3, 0, buffer3.Length);
      }
      sizeEntries += ((0x2e + buffer.Length) + entryData.Length) + buffer3.Length;
    }
    using (ZipHelperStream stream = new ZipHelperStream(base.baseOutputStream_))
    {
      stream.WriteEndOfCentralDirectory(count, sizeEntries, this.offset, this.zipComment);
    }
    this.entries = null;
  }
}

 3.ZipEntry类Clone():

public object Clone()
{
  ZipEntry entry = (ZipEntry) base.MemberwiseClone();
  if (this.extra != null)
  {
    entry.extra = new byte[this.extra.Length];
    Array.Copy(this.extra, 0, entry.extra, 0, this.extra.Length);
  }
  return entry;
}

 4.ZipOutputStream类Write():

public override void Write(byte[] buffer, int offset, int count)
{
  if (this.curEntry == null)
  {
    throw new InvalidOperationException("No open entry.");
  }
  if (buffer == null)
  {
    throw new ArgumentNullException("buffer");
  }
  if (offset < 0)
  {
    throw new ArgumentOutOfRangeException("offset", "Cannot be negative");
  }
  if (count < 0)
  {
    throw new ArgumentOutOfRangeException("count", "Cannot be negative");
  }
  if ((buffer.Length - offset) < count)
  {
    throw new ArgumentException("Invalid offset/count combination");
  }
  this.crc.Update(buffer, offset, count);
  this.size += count;
  switch (this.curMethod)
  {
    case CompressionMethod.Stored:
      if (base.Password != null)
      {
 this.CopyAndEncrypt(buffer, offset, count);
      }
      else
      {
 base.baseOutputStream_.Write(buffer, offset, count);
      }
      break;

    case CompressionMethod.Deflated:
      base.Write(buffer, offset, count);
      break;
  }
}

三.SharpZipLib实例:

  1.压缩单个文件:

   

   /// 
    /// 压缩单个文件
    /// 
    /// 要压缩的文件
    /// 压缩后的文件
    /// 压缩等级
    /// 每次写入大小
    public static void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
    {
      if (string.IsNullOrEmpty(fileToZip))
      {
 throw new ArgumentNullException(fileToZip);
      }
      if (string.IsNullOrEmpty(zipedFile))
      {
 throw new ArgumentNullException(zipedFile);
      }
      if (!File.Exists(fileToZip))
      {
 throw new FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
      }
      try
      {
 using (var zipFile = File.Create(zipedFile))
 {
   using (var zipStream = new ZipOutputStream(zipFile))
   {
     using (var streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read))
     {
var fileName = fileToZip.Substring(fileToZip.LastIndexOf("\", StringComparison.Ordinal) + 1);
var zipEntry = new ZipEntry(fileName);
zipStream.PutNextEntry(zipEntry);
zipStream.SetLevel(compressionLevel);
var buffer = new byte[blockSize];
try
{
  int sizeRead;
  do
  {
    sizeRead = streamToZip.Read(buffer, 0, buffer.Length);
    zipStream.Write(buffer, 0, sizeRead);
  }
  while (sizeRead > 0);
}
catch (Exception ex)
{
  throw new Exception(ex.Message);
}
streamToZip.Close();
     }
     zipStream.Finish();
     zipStream.Close();
   }
   zipFile.Close();
 }
      }
      catch (IOException ioex)
      {
 throw new IOException(ioex.Message);
      }
      catch (Exception ex)
      {
 throw new Exception(ex.Message);
      }

    }

 2. 压缩单个文件:

    /// 
    /// 压缩单个文件
    /// 
    /// 要进行压缩的文件名
    /// 压缩后生成的压缩文件名
    public static void ZipFile(string fileToZip, string zipedFile)
    {
      if (string.IsNullOrEmpty(fileToZip))
      {
 throw new ArgumentException(fileToZip);
      }
      if (string.IsNullOrEmpty(zipedFile))
      {
 throw new ArgumentException(zipedFile);
      }
      if (!File.Exists(fileToZip))
      {
 throw new FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
      }
      try
      {
 using (var fs = File.OpenRead(fileToZip))
 {
   var buffer = new byte[fs.Length];
   fs.Read(buffer, 0, buffer.Length);
   fs.Close();
   using (var zipFile = File.Create(zipedFile))
   {
     using (var zipStream = new ZipOutputStream(zipFile))
     {
var fileName = fileToZip.Substring(fileToZip.LastIndexOf("\", StringComparison.Ordinal) + 1);
var zipEntry = new ZipEntry(fileName);
zipStream.PutNextEntry(zipEntry);
zipStream.SetLevel(5);
zipStream.Write(buffer, 0, buffer.Length);
zipStream.Finish();
zipStream.Close();
     }
   }
 }
      }
      catch (IOException ioex)
      {
 throw new IOException(ioex.Message);
      }
      catch (Exception ex)
      {
 throw new Exception(ex.Message);
      }

    }

3.压缩多层目录:

   /// 
    /// 压缩多层目录
    /// 
    /// 目录
    /// 压缩文件
    public static void ZipFileDirectory(string strDirectory, string zipedFile)
    {
      if (string.IsNullOrEmpty(strDirectory))
      {
 throw new ArgumentException(strDirectory);
      }
      if (string.IsNullOrEmpty(zipedFile))
      {
 throw new ArgumentException(zipedFile);
      }
      using (var zipFile = File.Create(zipedFile))
      {
 using (var s = new ZipOutputStream(zipFile))
 {
   ZipSetp(strDirectory, s, "");
 }
      }
    }

4.递归遍历目录:

    /// 
    /// 递归遍历目录
    /// 
    /// 目录
    /// ZipOutputStream对象
    /// 父路径
    private static void ZipSetp(string strDirectory, ZipOutputStream s, string parentPath)
    {
      if (strDirectory[strDirectory.Length - 1] != Path.DirectorySeparatorChar)
      {
 strDirectory += Path.DirectorySeparatorChar;
      }
      var crc = new Crc32();

      var filenames = Directory.GetFileSystemEntries(strDirectory);
      try
      {
 // 遍历所有的文件和目录
 foreach (var file in filenames)
 {
   // 先当作目录处理如果存在这个目录就递归Copy该目录下面的文件
   if (Directory.Exists(file))
   {
     var pPath = parentPath;
     pPath += file.Substring(file.LastIndexOf("\", StringComparison.Ordinal) + 1);
     pPath += "\";
     ZipSetp(file, s, pPath);
   }
   // 否则直接压缩文件
   else
   {
     //打开压缩文件
     using (var fs = File.OpenRead(file))
     {
var buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
var fileName = parentPath + file.Substring(file.LastIndexOf("\", StringComparison.Ordinal) + 1);
var entry = new ZipEntry(fileName)
{
  DateTime = DateTime.Now,
  Size = fs.Length
};
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
     }
   }
 }
      }
      catch (IOException ioex)
      {
 throw new IOException(ioex.Message);
      }
      catch (Exception ex)
      {
 throw new Exception(ex.Message);
      }

    }

5.解压缩一个 zip 文件: 

    /// 
    /// 解压缩一个 zip 文件。
    /// 
    /// The ziped file.
    /// The STR directory.
    /// zip 文件的密码。
    /// 是否覆盖已存在的文件。
    public void UnZip(string zipedFile, string strDirectory, string password, bool overWrite)
    {
      if (string.IsNullOrEmpty(zipedFile))
      {
 throw new ArgumentException(zipedFile);
      }
      if (string.IsNullOrEmpty(strDirectory))
      {
 throw new ArgumentException(strDirectory);
      }
      if (string.IsNullOrEmpty(password))
      {
 throw new ArgumentException(password);
      }
      if (strDirectory == "")
      {
 strDirectory = Directory.GetCurrentDirectory();
      }
      if (!strDirectory.EndsWith("\"))
      {
 strDirectory = strDirectory + "\";
      }
      try
      {
 using (var s = new ZipInputStream(File.OpenRead(zipedFile)))
 {
   s.Password = password;
   ZipEntry theEntry;
   while ((theEntry = s.GetNextEntry()) != null)
   {
     var directoryName = string.Empty;
     var pathToZip = theEntry.Name;
     if (pathToZip != "")
     {
directoryName = Path.GetDirectoryName(pathToZip) + "\";
     }
     var fileName = Path.GetFileName(pathToZip);
     Directory.CreateDirectory(strDirectory + directoryName);
     if (fileName == "") continue;
     if ((!File.Exists(strDirectory + directoryName + fileName) || !overWrite) &&
(File.Exists(strDirectory + directoryName + fileName))) continue;
     using (var streamWriter = File.Create(strDirectory + directoryName + fileName))
     {
var data = new byte[2048];
while (true)
{
  var size = s.Read(data, 0, data.Length);

  if (size > 0)
    streamWriter.Write(data, 0, size);
  else
    break;
}
streamWriter.Close();
     }
   }

   s.Close();
 }
      }
      catch (IOException ioex)
      {
 throw new IOException(ioex.Message);
      }
      catch (Exception ex)
      {
 throw new Exception(ex.Message);
      }

    }

四.总结:

以上是对SharpZipLib组件的相关介绍,本文的讲解上比较的浅显,如果需要深入的学习可以进入官网进行详细的学习。组件的功能是很强大的,如何在项目中使用组件,完成我们在项目中需要实现的功能,这就是对每个开发者提出了要求,需要我们仔细的去考虑。

任何学习都需要我们自己去探索和思考,对于一个开发者来说,最重要的就是思考,因为在我们的职业生涯中,没有什么的重要性能够超过思考。如果有不足之处还望各位读者包含,并留言指正。

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